Gun technobabble

Ijuin

Admiral
Here is my take on how the different types of WC guns work. Comments are welcome. It has been a while since I have read the "Victory Streak" booklet, so some of this may be off.

Loosely speaking, guns in WC fall into one of five categories: Kinetic (like the Mass Driver), Neutral particle (like the Neutron Cannon), Charged particle (like the Ion Cannon), Energy (like Lasers), and Exotic particles (like Tachyons).

Kinetic Weapons:

Mass Driver: fires solid slugs at high speeds using electromagnets to accelerate them.

Stormfire Mk. I: fires small solid slugs using high-pressure gas for acceleration (similar to 20th century machine guns)

Stormfire Mk. II: fires larger, possibly explosive, slugs using high-pressure gas for acceleration

Charging Mass Driver: This weapon either supercharges the electromagnets used to fire the slugs (resulting in a greater muzzle velocity), or else imparts an electromagnetic charge on the slugs, resulting in a disruption in the molecular bonds of the target.

Neutral Particle Weapons:

Neutron Cannon: fires bursts of high-speed neutrons. When the neutrons strike a target, they cause transmutation of the atoms--some atomic nuclei will absorb the neutrons and undergo beta decay, becoming a heavier element, while other atomic nuclei will undergo fission with the accompanying release of energy. Either way, the chemical bonds in the target are disrupted. Neutrons are difficult to focus into a tight beam since they have no charge, resulting in the beam spreading as range increases, which explains the short range of this weapon.

Particle Cannon: fires whole atoms, resulting in disruption of the chemical bonds in the target as the high-speed atoms impact and either combine with the target's molecules, fission, or knock atoms out of the target's molecules.

Charged Particle Weapons:

Ion Cannon: fires alpha particles (helium nuclei ionized by removing their electrons), which by virtue of their positive charge, steal electrons from the target's atoms, resulting in a disruption of the chemical bonds in the target.

Plasma Cannon: fires bursts of super-heated plasma (ions at extreme temperature). The highly energetic particles in the heated plasma superheat the target.

Energy Weapons:

Laser: an ordinary laser, it sends out a beam of infrared light at a single wavelength, tightly focused. The infrared radiation superheats the target.

Photon Cannon: Similar to the laser, but using multiple wavelengths results in lower efficiency but higher total output for a gun of a given size.

Leech Cannon: Similar to a tightly focused EMP, it overloads the electronic systems of a spacecraft while causing no inherent physical damage/

Exotic Particle Weapons:

Meson Cannon: fires bursts of mesons (subatomic particles made up of two quarks intead of three like Protons and Neutrons are). Since shield technology is based upon mesons, the two react with each other strongly.

Antimatter Cannon: fires bursts of vaporized anti-matter. When the anti-matter strikes any target made of matter, the anti-matter is annihilated along with an equal amount of matter, resulting in a huge release of energy. Additionally, the quantum-reversed characteristics of anti-matter result in it being able to pass through meson shields.

Tachyon Cannon: fires bursts of tachyons that have been artificially slowed to sub-luminal (slower than light) speeds. Since 21st century quantum theory does not describe how it is possibe for tachyons to move slower than light (Einstein says that it would take infinite energy, just as it would take infinite energy to make ordinary particles travel faster than light), it is not possible for me to describe how they react when striking a target.
 
Well the Midway's BFG that was swiped from the Nephilim appears to be essentially a mega-sized Plasma cannon.

As for the PTC used on the Confederation class dreadnoughts, it was adapted from the Kilrathi Proton Accelerator Gun that was used against the Goddard colony in SM1. I would guess that the PTC accelerates protons to relativistic speeds, which results in a drastic increase in their mass, and therefore in their gravity--the effect of the Proton Accelerator Gun was listed as resulting in "an 187-fold increase in local gravity", thus as the relativistically-travelling protons pass through the target, they act like microscopic black holes, causing it to implode.
 
All of these are well and good if hitting only a ships hull, but how do you explain (with the exception of the meson) how they react with shields? Sorry, but I like being the antogonist :).

C-ya
 
Can you do the same with missles? Torpedoes through WC games as well as the Flashpack ?What about the Target Disk in Prophecy ? Etc??

;)
 
you forgot the Fission Cannon
otherwise nice work, resonably interesting and sounds plausible.
 
There's actually more than a few guns missing.. Flux Cannon , Ionic Pulse Cannons, Reaper Gun, Mass Ion Gun, Kraven Lasers, Fusion Gun, Cloudburst, Flak Guns, Dust Cannon, Volt Laser, Steltek Gun, Matter Disrupter, Mass Accelerator Gun, Phase Blaster, Electron Gun, Sonic Accelerator Gun, Gorgon Heavy, Maser, and Quantum Disruptor, for example.
 
Originally posted by ChrisReid
Doesn't Voices of War do it?

It doesn't explain how it works... just that it uses a sonar tracking system... which is at least as confusing as the name itself...
 
I have to pull up my VOW on teh SOnic Acelerator, but it could be just a mass driver driven by a presure gradient in the cannon or something. Sound may not travel through a vaccum, but its affect in things can be measured through any medium. They use sonar to look inside the sun, for example. It's all in looking for presure changes and gradients.

As for teh othe rguns, they probaby react to the shields as they react to the metal hulls. Each beam draws energy from the shield. How they do it is based on each bolts nature, but that's how it goes. With the reduced ambient energy in the shield,, it tends to dispate, the meson particles being freed from the electromagnetic field that keeps them in place arround the ship.
 
Originally posted by Preacher
Huh? What dat?...

It's a prototype of a new Kilrathi weapon that was featured on the Shok'lar in Armada.

As far as why it works, perhaps the Wing Commander universe has sound in space. After all, the Star Wars universe supposedly had sound in space. This would also explain why we hear things like guns and missiles and other ships when they do flybys. It would also make that destroyer scene in the movie make more sense.
 
Originally posted by WildWeasel ...As far as why it works, perhaps the Wing Commander universe has sound in space. After all, the Star Wars universe supposedly had sound in space. This would also explain why we hear things like guns and missiles and other ships when they do flybys... [/B]
Not necessarily. Having sound in a movie/game (esp. in an environment where there wouldn't be expected to be any) is uually a dramatic convention. That is, it's thrown into the movie/game to more fully immerse the viewer in the drama of the environment they're supposedly in. Because our planetside world has sound pretty much everywhere, you EXPECT there to be sound in space (even tho' your logical mind knows there isn't any).

To put it another way, do you actually think that orchestral music plays in space when you're hunting down a target? Of course not, but it's thrown in there to draw you into the storyline & drama of the game/movie.
 
There's a difference between having a musical score and having the characters act in a manner that obviously suggests that sound in space exists. The musical score doesn't affect how the characters act.
 
Originally posted by WildWeasel
There's a difference between having a musical score and having the characters act in a manner that obviously suggests that sound in space exists. The musical score doesn't affect how the characters act.
well, I guess I'd make the point that they ain't necc. acting as if there's a sound, per se: In a space setting, just about everything that has an accompanying sound has a visual component to it, and prolly the characters are reacting to that. Tie fighter zooms close by your X-wing (w/ accompanying sound) and you "duck" and take evasive maneuvers. Laser cannons fire (w/ accompanying sound) and you likewise take evasive maneuvers, etc.

(Now of course, that doesn't even begin to address the fact that, unless sufficient ambient light from a comet or star or other bright body exists, you're also basically not gonna even SEE the Tie fighter whizzing by you, in the enveloping blackness of space - yet another one of these pesky dramatic conventions... I can't think offhand of any game/movie I've seen where the fighters/carriers/etc. have "headlights" to illuminate objects ahead of them or otherwise nearby... :rolleyes: )

The classic illustration of a dramatic convention is language differences: An American film/play about WWII has the Germans speaking English with a German accent, the Japs spk English w/ a Japanese accent, etc. No one is trying to imply that these characters actually speak English, but otherwise most of the audience wouldn't understand what they were saying (without using those accursed subtitles - arghh), and yet giving 'em the appropriate foreign accent is sufficient to maintain the illusion for the audience that it's a German who is speaking, or a Jap, etc....
 
I can't think offhand of any game/movie I've seen where the fighters/carriers/etc. have "headlights" to illuminate objects ahead of them or otherwise nearby... :rolleyes: )


I seem to recall lots of sci fi things with headlights.. I think ships in Starcraft had headlights.. and many Star Trek things have running lights and spot lights.

but otherwise most of the audience wouldn't understand what they were saying (without using those accursed subtitles - arghh), and yet giving 'em the appropriate foreign accent is sufficient to maintain the illusion for the


The Kilrathi subtitles in the WC movie were great.. Though English spoken with a Kilrathi accent might have been better if done by the right people (Tim Curry/John Rhys Davies).

audience that it's a German who is speaking, or a Jap


You're aware that's the derogatory form of the word, right? :)
 
Originally posted by ChrisReid
I seem to recall lots of sci fi things with headlights.. I think ships in Starcraft had headlights.. and many Star Trek things have running lights and spot lights.
Well, I guess it depends on what you watch. I've seen ST (who hasn't?), but never noticed such things. Aside from that, I also don't recall any in Star Wars or (most importantly) Wing Cmdr...


Originally posted by ChrisReid
The Kilrathi subtitles in the WC movie were great...
To each his own. I didn't care for them there any more than I've liked 'em elsewhere. Mainly, they suck because if the lighting in that part of the scene changes, you suddenly can't read 'em. English spoken with a (insert accent of choice here) accent is a much more satisfying solution.

Originally posted by ChrisReid
You're aware that's the derogatory form of the word, right? :)
Well, actually I kinda wasn't sure about that. I reasoned that since it simply is an abbreviation of "Japanese" it was acceptable (Here we refer to Englishmen as "Brits", they [and others] refer to us as "Yanks" or "Yanquis", etc., and no one takes offense). If I offended anyone, that wasn't my intent, and I apologize. :eek:

(BTW, is there any plans on including a smilie for "D'oh!"?...)
 
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