Obviously because we're not having a conversation about the company where you work. Since the topic is CD Projekt, as a customer of theirs who has an interest in what they make, you should very much be concerned with how they treat their employees. That isn't an "internal problem." There's an entire field of study on putting the "Employees First, Customers Second" that you should really read up on.
https://www.business.com/articles/put-your-employees-first-for-first-class-customer-service/
https://www.forbes.com/sites/karlmo...y-it-really-works-in-the-market/#25314d3512c4
https://www.tinypulse.com/blog/employee-first-organization
And if you think about it for a second beyond the selfish knee-jerk gut reaction, it makes so much sense. Employees that aren't burned out, that are treated well, whose well being is taken care of, etc, will then pour passion into their work and therefore turn out a higher quality product for the customer. This is true from software development to manufacturing to retail and food service. When I first entered the workforce two decades ago, our senior manager told us, "Leave your personal problems at home" during a staff meeting. There's a reason why every major company has flipped that mentality on its head over the past decade and has invested heavily in employee amenities, emotional intelligence training for management, employee family support resources, etc. It's good business and ultimately makes for more satisfied customers down the line. The employee turnover that Quarto mentions is extremely concerning - if most of the people who make the games attrit out between every project, there's no continuity and no expectation that their future projects will resemble their past projects. If they've managed to maintain quality over time, then they're lucky that a super human few have remained enough to convey the culture onto the next batch of employees, but that's not sustainable.