Shaggy
Vice Admiral
Here's a diagram of one of the fighter's to come out of what is known, in the story, as The Repleetah Project.
The F/A-11 Crusader Heavy Fighter:
I haven't fleshed out all of the specs yet. There are three cannons on each side of the bird with two missile ports to each side, stacked. Gun types are still up in the air at the moment.
Horizontally vectored engines are mounted atop and below the fuselage. Two decoy launchers are built into the aft fuselage, between the engine pods.
It's designed with a similar philosophy as the Thunderbolt and Raptor, albeit no torpedo mount. It's a heavy, slow, gunship that can turn on a dime.
I'll admit the image isn't great but it's the best I can churn out on my own, lacking 3D art skills and everything. I've tried modeling the ships in a 3D rendering program but the texturing is a bit of a problem. I could try and crank out a 3000 poly count ship model with all the little nooks and crannies modeled and all the textures properly applied. But that would take more time than I have available to commit to this side of the story.
So this is how the technical schematics will look on the site, but they are designed to fit in with the site motif.
If anybody wants to take a crack at rendering the designs I'm generating feel free, I would welcome any help offered. I just don't have the time to render them on my own.
The F/A-11 Crusader Heavy Fighter:
I haven't fleshed out all of the specs yet. There are three cannons on each side of the bird with two missile ports to each side, stacked. Gun types are still up in the air at the moment.
Horizontally vectored engines are mounted atop and below the fuselage. Two decoy launchers are built into the aft fuselage, between the engine pods.
It's designed with a similar philosophy as the Thunderbolt and Raptor, albeit no torpedo mount. It's a heavy, slow, gunship that can turn on a dime.
I'll admit the image isn't great but it's the best I can churn out on my own, lacking 3D art skills and everything. I've tried modeling the ships in a 3D rendering program but the texturing is a bit of a problem. I could try and crank out a 3000 poly count ship model with all the little nooks and crannies modeled and all the textures properly applied. But that would take more time than I have available to commit to this side of the story.
So this is how the technical schematics will look on the site, but they are designed to fit in with the site motif.
If anybody wants to take a crack at rendering the designs I'm generating feel free, I would welcome any help offered. I just don't have the time to render them on my own.