ChrisReid
Super Soaker Collector / Administrator
Wing Commander 1&2 take a bit to get the hang of if you're used to later games. Both the PC and SNES versions had a slower pace. It was slightly less reflexive, and you had a second to think about how you were going to flank an opponent, build up gun energy or line up your shot.
And Wing Commander 1 was not a forgiving game. Players were not expected to pick it up and just start winning missions. That's why there's such an elaborate mission tree full of branching paths. The Secret Missions is even worse, and when you start to deviate off the path there, the game ends. We're a bit spoiled by modern games that don't let you fail so easily, but mastering the early WC games is very rewarding.
And Wing Commander 1 was not a forgiving game. Players were not expected to pick it up and just start winning missions. That's why there's such an elaborate mission tree full of branching paths. The Secret Missions is even worse, and when you start to deviate off the path there, the game ends. We're a bit spoiled by modern games that don't let you fail so easily, but mastering the early WC games is very rewarding.