yeah, except that paradigms are small destoyers.
Here's an interesting question for you: What exactly *is* a small destroyer? Checking Wikipedia, this nice and concise definition is given:
In naval terminology, a destroyer is a fast and maneuverable yet long-endurance warship intended to escort larger vessels in a fleet or battle group and defend them against smaller, short-range attackers (originally torpedo boats, later submarines and aircraft).
With that definition in mind, it seems that a destroyer should be fully capable of "convincing" dozens of aircraft to keep their distance. Which is exactly what a destroyer does. In fact, the current model of
Arleigh Burke class destroyers is loaded out with enough missiles to take down hundreds of aircraft. The end point of this being:
Nothing gets near the carrier. NOTHING.
For being destroyers, the paradigms and Kamekhs are woefully underpowered. They should not be spinning like maniacs, trying to bring their guns to bear, but instead they should be using their turrets and missile loadouts to take out anything that gets too near. (Speaking of which, missiles in the remake could stand to be improved as well.
) I imagine the only reason why capships in WC1 - Privateer were so wussy was that the technology of the time didn't allow for better capships. Note how much more difficult capships became in WC3. Torpedo runs were dangerous even AFTER you took out the escort!
As for the damage it can take, US destroyers usually have excellent armor that makes them very difficult to sink. It should be able to take a single torpedo and still operate at reduced capacity. Still, a destroyer's best defense is its hellacous offsense.
Reference:
http://en.wikipedia.org/wiki/Destroyer
spiritplumber said:
Paradigms are corvettes actually -- they're supposed to be the counterparts of the Kamekh. Kamekhs don't have phase shields, so Paradigms don't either (besides they were destroyable with normal guns in Priv, although it took forever).
This actually makes more sense. Corvettes are less ships of war, and more of patrol vessels that help keep the peace. They are not designed for fleet engagements, and would have a hard time holding their own in such battles. However, they are prickly little buggers, and you wouldn't want to be a Drayman running Brilliance when one comes around.
I generally agree with the whole post -- I tried to make the capship "cockpit" view more of a helm station. (It's mostly recycled graphics from the Galaxy, still... doing te best I can here...)
In case I haven't been clear on this point, I'd just like to say that you guys have been doing great work on the remake and WCU. Please don't think I'm in any way criticizing. I'm only trying to provide context to help improve the game and provide balance to the changes.
Overall my take is: Do you want the best fighter in the galaxy? If you fly enough plot missions to get special equipment, you should be able to put together something which could hold its own against a Dragon. Do you want a merchant empire? Go for it. Do you want your own capship to start your personal war? Go for it. Do you want to..... <insert whatever here>? Go for it.
Amen to that!