DooM to Death (October 22, 2005)

Bandit LOAF

Long Live the Confederation!

This weekend marks an event that gaming veterans of the 1990s all assumed would never happen: the release of the DooM movie. CIC DooM Spinoff correspondant Asher Frosty Lawson says the movie is a must see... and pretty much every movie reviewer in the world says it is not. We've all heard that before, though! More importantly, however, DooM brings 1999's Wing Commander movie to the minds of many reporters assigned to cover it. Here's three recent DooM articles that discuss our film:

Tacoma News Tribune - Big-screen 'Doom'
Wing Commander (1999) Two words: Matthew Lillard. That should be enough to keep you away from this bomb about a team of space flying aces. No? Then how about Freddie Prinze Jr.? I always thought female lead Saffron Burrows would have made a good Lara Croft, though, given the same upper-body digital enhancement Angelina Jolie received.
MTV - Rewind: What Happens When Movies Get Game?
Any attempt at giving Maniac from "Wing Commander" a fully fleshed-out personality in a movie seems almost as silly as sticking a car chase in "The Hours." But leaving the characters without any personality or depth makes for a bland, nonstop-action pic — and that's no good, either.
Eye Weekly - A Shoot-'Em-Up Swan Song
But whereas the dire movie versions of Super Mario Brothers, Wing Commander and Resident Evil all represented some attempt to force the game universe to conform to cinema's rules, filmmakers are increasingly willing to let the dynamics and imagery of gaming dominate.
We'll keep you updated as the DooM movie inspires more people to think about Wing Commander... whether it's in a good way or not!


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Original update published on October 22, 2005
 
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The MTV review is really stupid. manic has a better personality in WC4 than the movie IMO.

Ed
 
Sure, if you ignore the fact that there's very few blacks and hispanics (or heck, any other racial minority, just about) that go around acting like thugs or gang members, and that baby boomers and seniors are the majority of the population (and growing at a faster rate than later generations, as I understand things).

But why let little details like that get in the way of a cheap shot at Americans, right?
 
Karthik@KANE said:
And sadly, MTV represents the demographic of America.

Your IP says ".my"

So, let me know when you've got the Malaysian flag flying up on the Hadley Rille and then your generic internet opinion will actually be worth the paper it isn't printed on.
 
But we call all agree that MTV is stupid, regardless of the demographics it represents. Probably the demographic of stupid people worldwide.
 
DooM came in first!

1. "Doom," $15.4 million
2. "Dreamer: Inspired by a True Story," $9.3 million
3. "Wallace & Gromit: The Curse of the Were-Rabbit," $8.7 million
4. "The Fog," $7.3 million
5. "North Country," $6.5 million

"Doom," adapted from the sci-fi video game, debuted as the top movie with a modest $15.4 million, according to studio estimates Sunday. The movie led a lackluster lineup that continued Hollywood's box-office slump, with the top 12 movies taking in $71.3 million, down 27 percent from the same weekend last year.
 
Hmmm. Maybe they'll get the point! If they keep shoveling shit at us, they'll get less money!
Nar. I doubt it.
Stay tuned for the MORK Movie!
Blech.

[Rant]
Furthermore, Karthik@KANE, I find your signature offensive. (Yay!) The whole "Evil Corporation" deal is starting to wear thin. Here's a surprise: I've worked for every company you list. The impression you have seems a bit....off.
Do you know what an average computer games budget is? 2-3 MILLION Dollars. Why is that, you think? Could it be that you have to pay 20-50 employees for 2 years a game? That money has to be ponyed up right at the begining. The average salary range for an American Software company (Let me narrow that down a bit more - the average for a Pacific Northwest comapny) is between 30K and 80K per person depending on position. That adds up REAL fast.
There isn't any other commercially viable system in existance.

Before you mention the guys making the games outta their garages: They've got other jobs. Or they're living off of their parents. Or they're living below the poverty level. They're certainly not making 45K a year.

Bottom line - Huge Game companies exist for a reason: They're efficent. They allow risks to be taken with a minimum of loss. They also realize that the only way that they're gonna get your money is if they make a good game. It's by no means a perfect system - but realistically, you have to realize that it's the ONLY system that works right now. There may be change on the wind, but it's at least 5 years off.

[/Rant]
 
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