Ilanin
Captain
So this thought was originally engendered by trying to survive Unknown Enemy #2A on Nightmare but it does apply here, and I figured it might actually have a chance of being read if posted in the Standoff forum instead.
Theory: Nightmare difficulty in the Vision engine makes flying heavy fighters and bombers disproportionately harder.
This is because halving a light fighter's durability makes little difference; you're trying not to get hit in one, and while having twice the durability means you afford a couple more mistakes, it's not a huge change.
Heavy fighters on the other hand struggle to avoid the enemy and if (especially likely Secret Ops and even more so in UE/Standoff with the large numbers of fighters in some engagements) you are being engaged by multiple light fighters you are far less able to use your shield strength and concentrate on just a couple of them to even the odds.
Opinions? This may partially explain why I often find escorting a strike mission in Standoff easier than flying the strike (though if Rapiers had torpedoes...no, that probably wouldn't work either)
Theory: Nightmare difficulty in the Vision engine makes flying heavy fighters and bombers disproportionately harder.
This is because halving a light fighter's durability makes little difference; you're trying not to get hit in one, and while having twice the durability means you afford a couple more mistakes, it's not a huge change.
Heavy fighters on the other hand struggle to avoid the enemy and if (especially likely Secret Ops and even more so in UE/Standoff with the large numbers of fighters in some engagements) you are being engaged by multiple light fighters you are far less able to use your shield strength and concentrate on just a couple of them to even the odds.
Opinions? This may partially explain why I often find escorting a strike mission in Standoff easier than flying the strike (though if Rapiers had torpedoes...no, that probably wouldn't work either)