Defiance's Eyecandy Thread


So I was playing around with the WCtoolbox and decided to try and make a WC1 mod. So I took my WCA bengal and converted it into a sprite sheet. It was a larger process than I originally thought but it is kinda fun to do this sort of messing around. Admittedly I stand on the shoulders of giants here. This would've been impossible without the work of @UnnamedCharacter on the WC toolbox and Goliath's sprite rendering script for Blender. So yeah, if anyone wants it I'm happy to share. I may end up doing a whole WCA pack at some point in the future.

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it would be a good idea to speak with stinger about adding upscaling code into wcdx for large sized sprites and bigger aspect ratios if someone wants to dabble with wcdx source code


Rear Admiral
It's been a bit since I posted anything here. Yoiks, April? Really? So I figured I'd catch folks up on all the WC stuff I've been doing. Aside from working on the WC4 remake which is still plugging along, I recently started doing a version of the fan hex-game Wing Commander TacOps using table top simulator.

I'm making custom figurines and tiles, as well as fighter punch cards to help keep your stats organized. Phase 1 is a basic dogfight scenario, 2 Rapier II's vs. 3 Drakhri. That's for play testing purposes. I will then expand it to include figurines and cards for all the ships in the basic set of TacOps for your hex-based amusement. If I get time, I may well back port in the WC1 assets as well so you can get your Vega on should you so desire. I plan on refreshing the PDF rules as well as time permits. I'll update everyone when its up on the Steam workshop, but until then, here's a few screen shots to keep you tided over. :p


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Rear Admiral
Afternoon all,

Here's a quick update to the TTS version of TACOPS. There is a version on Steam for playtesting though it is currently locked down for my Steam friends only. But I'm pretty close to being ready to release the starter pack to the public. Maybe next week or two. I need to finish a few additional figures for it. I added the Clydesdale and spent most of my time this week revising the rules (which will also be available in the game). I left the content largely unchanged from the original, and instead focused on organization of the material, fixing typos, and adding missing rules (like mine fields, pilot ejections, critical hits, etc.). Feel free to look them over and let me know what you think.

Enjoy fellow wingnuts!


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