Hi,
I am the person that decided to work on this, since Jari has ran out of time working on this. I set up a SVN on Google Code (link is on sol's site) and started to fix up the remaining bugs I found as well as extending it to other games.
Already added (a ignore aspect ratio option is added). I need to redo the config system though. Would be nice to also allow stretching to higher resolutions (could be done by those image scalers or even fragment/pixel shaders?)...Though I might need to make the texture allocation more robust, or possibly even allow non-power of two textures, if your video card supports it.
Though the biggest issue now really, is some games expect higher resolutions then 640x480, so I need to change the rendering to allow dynamically changed resolutions...Which is a whole can of worms in itself. Plus per game patching to patch any data that any game expects..
I am the person that decided to work on this, since Jari has ran out of time working on this. I set up a SVN on Google Code (link is on sol's site) and started to fix up the remaining bugs I found as well as extending it to other games.
Maybe the black/blue space could become another user option.
Already added (a ignore aspect ratio option is added). I need to redo the config system though. Would be nice to also allow stretching to higher resolutions (could be done by those image scalers or even fragment/pixel shaders?)...Though I might need to make the texture allocation more robust, or possibly even allow non-power of two textures, if your video card supports it.
Though the biggest issue now really, is some games expect higher resolutions then 640x480, so I need to change the rendering to allow dynamically changed resolutions...Which is a whole can of worms in itself. Plus per game patching to patch any data that any game expects..