Crashes

Discussion in 'Privateer Gemini Gold' started by PaulB, Nov 24, 2013.

  1. PaulB

    PaulB Spaceman

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    I hope someone can help me with Privateer Gemini Gold.

    I'm using Pod's TweakPak and I've done some mods of my own.
    The mods I've done are mainly realted to Engine and Shields and Mounts.
    I don't think my mods are the problem because I'm only crashing in system XXN-1927.

    This happens with a Centurion and a Galaxy ship.
    It also kinda seems to be when I have a load of cargo and/or a mission.
    Most of the crashes were when I tried to jump to New Detroit.
    But tonight at one point I loaded some cargo and did the jump. Then I turned around and jumped back to XXN-1927 and landed on Jolson again. Then I saved the game (with the cargo). Then I immediately tried to reload the save game and it crashed.
    So I renamed the stderr.txt and stdout.txt and started the game again and reloaded the saved game at Jolson. It load (with the cargo). I then added a Escort mission to a jump point. While I was flying around trying to targer a hostile attacking the Drayman it crashed again.
    So I'm including some of the output from the 2 files.
    stderr.txt
    these 4 lines are bout 2/3 way down the file:
    Transferring 512x512 texture, page 0 (eff: 512x512 - limited at 65536)
    Avoided fatal error in deleting star system Special/Empty
    Avoided fatal error in deleting star system Special/Empty
    Transferring 512x512 texture, page 0 (eff: 512x512 - limited at 65536)


    These lines are about 80 lines farther down:
    Transferring 128x128 texture, page 0 (eff: 128x128 - limited at 65536)
    Min (0.000000, 0.000000, 0.000000) Max(0.000000, 0.000000, 0.000000) MinLumin 1.000000, MaxLumin 1.000000Read In Star Count 0 used: 104
    Loading a starsystem
    Loading Star System Gemini/XXN-1927
    Next To: Gemini/119ce
    Next To: Gemini/Padre
    Transferring 512x512 texture, page 0 (eff: 512x512 - limited at 65536)


    These are about 20 lines farther:
    Transferring 256x256 texture, page 0 (eff: 256x256 - limited at 65536)
    dot 0.209922Transferring 512x512 texture, page 0 (eff: 512x512 - limited at 65536)
    Transferring 512x512 texture, page 0 (eff: 512x512 - limited at 65536)



    And these are the last lines in the file:
    Transferring 256x64 texture, page 0 (eff: 256x64 - limited at 65536)
    \src\universe_util_generic.cpp:774 Executing python command:
    \src\universe_util_generic.cpp:774 Executing python command:
    Asking to undock
    Transferring 512x512 texture, page 0 (eff: 512x512 - limited at 65536)
    Transferring 256x256 texture, page 0 (eff: 256x256 - limited at 65536)
    Transferring 256x256 texture, page 0 (eff: 256x256 - limited at 65536)
    Transferring 256x256 texture, page 0 (eff: 256x256 - limited at 65536)
    Destruct called. If called from C++ this is death 170751912 (0xa2d77a8)BASE Destruct called. If called from C++ this is death 170751912 (0xa2d77a8)Assumed exit on unit (if not quitting, report error)
    Assumed exit on unit (if not quitting, report error)
    Avoided fatal error in deleting star system Gemini/Metsor


    stdout.txt
    These are the last lines in this file:
    +++ C:\Program Files\Privateer\modules\dynamic_battle.py:222: <type 'exceptions.StopIteration'>
    Creating missile with SERIAL ID 13
    ship destroyed-no flightgroup
    Contents of star system:
    <system name="Metsor" background="backgrounds/orange" nearstars="500" stars="1000" starspread="150" y="0" z="0" x="0">
    <Light>
    <ambient red="000.0" green="000.0" blue="000.0"/>
    <diffuse red="1" green="0.547722557505166" blue="0.316227766016838"/>
    <specular red="1" green="0.3" blue="0.1"/>
    </Light>
    <Planet name="Metsor" file="stars/sun.png" radius="4000000" y="14594814.000000" z="00.00" x="-14594814.000000" Red="1" Green="0.3" Blue="0.1" ReflectNoLight="true" light="0"/>
    <Light>
    <ambient red="000.0" green="000.0" blue="000.0"/>
    <diffuse red="1" green="1" blue="1"/>
    <specular red="1" green="1" blue="1"/>
    </Light>
    <Light>
    <ambient red="1" green=".1" blue="0"/>
    <!--<diffuse red="1" green=".7" blue="0"/>-->
    <!--<attenuated red=".00000001" blue=".00000015"/>-->
    <attenuated red="0" blue=".000000002"/>
    </Light>
    <Light>
    <ambient red="1" green=".1" blue="0"/>
    <!--<diffuse red="1" green=".7" blue="0"/>-->
    <!--<attenuated red=".00000001" blue=".00000015"/>-->
    <attenuated red="0" blue=".0000001"/>
    </Light>
    <planet name="Jump_To_XXN-1927" file="jump.ani" alpha="ONE ONE" radius="256" gravity="0" x="11000" y="11000" day="240" destination="Gemini/XXN-1927" />
    <planet name="Jump_To_Newcastle" file="jump.ani" alpha="ONE ONE" radius="256" gravity="0" x="-11500" y="-7000" day="240" destination="Gemini/Newcastle"/>
    </system>
    UNIT HAS DIED: sun sun (file sun)
    Unit file .stable not found




    Does this mean anything to anyone?
    Paul
     

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