Looking at the skirmishes we had so far, I found that it just takes too long to take out an enemy. And part of that problem seems to be that the odds are too much against hitting a given target. Which is why I thought of this: Instead of giving a penalty to the Target Roll when an enemy is further away, why not give a bonus if he's close?
Right now, the penalties are:
1-2 hexes distance - no penalty
3-4 hexes distance - TR +1
5-6 hexes distance - TR +2
7-8 hexes distance - TR +3
What I'm considering now is this:
1 hex distances - TR -2
2 hexes distance - TR -1
3-5 hexes distance - no bonus/penalty
6 hexes distance - TR +1
7+ hexes distance - TR +2
Or get rid of penalties altogether, meaning you'd get a bonus for core range (1 hex distance) and close range (2 hexes distance), and no modifiers whatsoever for any other range.
Opinions?
Right now, the penalties are:
1-2 hexes distance - no penalty
3-4 hexes distance - TR +1
5-6 hexes distance - TR +2
7-8 hexes distance - TR +3
What I'm considering now is this:
1 hex distances - TR -2
2 hexes distance - TR -1
3-5 hexes distance - no bonus/penalty
6 hexes distance - TR +1
7+ hexes distance - TR +2
Or get rid of penalties altogether, meaning you'd get a bonus for core range (1 hex distance) and close range (2 hexes distance), and no modifiers whatsoever for any other range.
Opinions?