CONFLEET in the timeline...

Also, here is the file for the Armada stats - as it turns out, it contains not just the ships but also the gun and missile values for Armada, so I'm posting it too.
 

Attachments

We can now see a bridge in the stats between WC1 and WC3. My feelings now on the 2664 Jane's ship guide is that it was designed to show the ships after a general refit that may not have actually commenced until 2668.

I'm not parsing this properly. I'm reading it as that the JFS 2664 Update shouldn't apply until after WC2... why would that be?

See the 'CONSISTENCY' thread for some words of warning, vis a vis reading in-game numbers as 'canon'.
 
Whatever numbers the combat engine actually uses are the real numbers. Thus, the Epee has 60/60 shields and 35/35/25/25 armor as shown in the ship editor program (whether this means cm or mm is your own opinion).
 
Whatever numbers the combat engine actually uses are the real numbers. Thus, the Epee has 60/60 shields and 35/35/25/25 armor as shown in the ship editor program (whether this means cm or mm is your own opinion).

Except for:

* When it's not. The game doesn't treat 35 units / 25 units / 25 units / 25 units as the end all armor strength for the Epee. That's the 'stock Epee'... and it's all going to change depending on the AI level of the enemy pilot or if Blair is flying it. Why is an enmy ace so hard to kill? Because he's good at maneuvering away? Hardly -- his Jalthi has +20 units of Armor added to it. That kind of thing.

* The fact that it's not a debate of "cm or mm"... but rather a completely unknown system that the came has neither cause to nor ability to expand on. Saying that the manual is wrong about everything... except we'd like to pidgeon its system of unit measurements into a 'block' of game data doesn't quite follow through.
 
Bandit LOAF said:
The fact that it's not a debate of "cm or mm"... but rather a completely unknown system that the came has neither cause to nor ability to expand on. Saying that the manual is wrong about everything... except we'd like to pidgeon its system of unit measurements into a 'block' of game data doesn't quite follow through.
I must say, I'm highly confused why Ijuin would suggest that this is at all debatable. We know the manual values are in centimetres... and we know that their in-game equivalents are ten times higher, which means that they are in millimetres.

BTW, Ijuin, you have to consider the mechanics when talking about the in-game stats. Floating point maths, while certainly not a significant problem, is slower on a computer than integer maths. So the reason why millimetres are used instead of centimetres is really quite simple - it allows for faster damage calculations without losing precision.
 
Is there a general consenus of what is the actual measurements of the shields and amour of ships? Because I have been rereading the previous entries and I am scratching my head and wondering is 7.5cm or 75cm the manuals I have are different. What is the proper measurements?
 
Another point of confusion in shields specs comes from WC3.

In WC1 and Armada, capship shields measure like fighter shields

FRONT / REAR

In WC4, capship shields measure all four quadrants

FRONT / REAR / LEFT / RIGHT

In WC3, we are told that a CV has 3000 cm of shields, is this

3000 / 3000 / 3000 / 3000

or

1500 / 1500

or

750 / 750 / 750 / 750 ?

Answering this would end alot of confusion about shield strength.
 
Bandit LOAF said:
Except for:

* When it's not. The game doesn't treat 35 units / 25 units / 25 units / 25 units as the end all armor strength for the Epee. That's the 'stock Epee'... and it's all going to change depending on the AI level of the enemy pilot or if Blair is flying it. Why is an enmy ace so hard to kill? Because he's good at maneuvering away? Hardly -- his Jalthi has +20 units of Armor added to it. That kind of thing.

Certainly it's the stock Epee. However, while we all pretty much knew that the player's ship gets extra hit points (though I thought it was core hit points, not armor quadrant points), it's not really so obvious to players that some NPC's get extra hit points as well--the game documentation does not mention it, and few of us have looked deeply enough at the code to see it.
 
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