CONFLEET in the timeline...

The battleships in Action Stations and the Supercruisers in the movie are two attempts, wholly independent and almost certainly ignorant of each other, to put World War II style battleships in space.
 
Ok, I understand that.

How would you guys mesh them together into one universe? Would it be too much to suppose that they did carry separate roles? If not, then was it just the terminology that changed in the Universe? Perhaps it became politically expedient after the McAuliffe Ambush to call BBs Super Cruisers? Would the AMGs on the Super Cruiser be similar in striking power to those found on the BBs of Action Stations?

How long did the Concordia class Super Cruiser serve? Were there any in service as late as 2669 or later?
 
Dragon1 said:
I was just going off the fact that the Concordia class is called a Super Cruiser, not a Battleship. Thus, it probably has a different role than a battleship. I had speculated that the Super Cruiser role may have been similar to that of the Battle Cruiser during the WWI naval era, but who really knows.

Read what I said again: late-era battleships and battlecruisers are in many ways the same thing. There's a reason the Royal Navy sent the Hood against the Bismarck that isn't desperation: she was the largest capital ship in the Royal Navy, and in many ways the best - heavier armament then the much newer King George V, and faster then the Nelsons and Queen Elizabeth. The real problem was that she was twenty years old and her horizontal protection had been neglected (not to mention her fire control); if she had been, the outcome of the Denmark Straits could have been very different.
 
YOU KEEP REFERENCING HISTORY THAT I AM WELL AWARE OF!

I am asking about fictional space ships. Perhaps more to the point, about the origin of the terminology. What initially was cause to create a Super Cruiser and a Battleship classification if they both did the same damn thing? Down the line in 2654 or so the missions may have been identical. What caused Confed in 2644/2645 to classify the Concordia class a super Cruiser instead of a Battleship?
 
Dragon1 said:
YOU KEEP REFERENCING HISTORY THAT I AM WELL AWARE OF!

I am asking about fictional space ships. Perhaps more to the point, about the origin of the terminology. What initially was cause to create a Super Cruiser and a Battleship classification if they both did the same damn thing? Down the line in 2654 or so the missions may have been identical. What caused Confed in 2644/2645 to classify the Concordia class a super Cruiser instead of a Battleship?


We don't know why they called one a battleship and the other a supercruiser - we don't have enough data on the battleship classes of Action Stations to make any judgements regarding their speeds and armaments, outside of the heavy plasma guns and bombardment capabilties. Thus, we don't know how fast or how heavily armed a battleship really is - the only ship we DO have stats for is the supercruiser Concordia, which had torpedoes and possibly less armor than a battleship like the Yorkshire or North Carolina.

At this point, there's no way to make more than a few informed guesses as to why one ship was called a supercruiser and the other called a battleship. We do know cruisers tend to be fast and fairly heavily armed, and the Concordia qualifies as that. Whether it would've had the same level of armor and shielding that a battleship would have is another question entirely, especially as speed and maneuverabilty did not seem to be a battleship's primary considerations - it was designed to carry as many generators as possible for guns and shields, thus allowing it to slug it out with other ships and overwhelm THEIR phase shields due to the sheer energy drain required to maintain them under heavy fire.

We do know that the Concordia had to be either decomissioned or destroyed before WC2, in 2665-2666, but whether other ships of her class served on till the end of the War is another question which remains unanswered.
 
Dragon1 said:
YOU KEEP REFERENCING HISTORY THAT I AM WELL AWARE OF!

I am asking about fictional space ships. Perhaps more to the point, about the origin of the terminology. What initially was cause to create a Super Cruiser and a Battleship classification if they both did the same damn thing? Down the line in 2654 or so the missions may have been identical. What caused Confed in 2644/2645 to classify the Concordia class a super Cruiser instead of a Battleship?

Sorry, I'm a bit coarse :\ My guess is that it's simply a name change after the battleship had been so thoroughly discredited at McAuliffeThe Supercruiser masses half again as much as the battleship ten years earlier (73,000 tonnes vs. 50,000), so I'm guessing it's not because it's a watered down battleship.
 
Good call on the mass difference. I didn't think about that. Are the AMGs comparable to those found in WC2, where they are a large Anti-Shipping weapon, or are they more like those found in WC3, a dual-purpose rapid firing gun?
 
According to the KS manual, the WC3 AMG did 30 cm of damage and came into service in 2667. Any speculation on what damage the WC2 AMG did? We know that it was in service as early as 2664, but it may also have been the model used on the Concordia-class Super Cruiser?
 
I don't remember if there are any official stats for the WC2 AMG (I think it's generally accepted, though, that the KSaga stats refer to the WC2 AMG), but in the game it does exactly the same amount of damage as the number you cite - 300 damage units, or 30cm.
 
Cool, thanks Quatro.

Just trying to do the math, I know the Fralthra has between 600-700 cm of armor. How many hits with the WC2 AMG does it take to kill the Fralthra (I am pretty sure it is less than 20 although I could be wrong).

I am more interested to see what the ingame balance was with regards to the destructive power of the AMG, than the official damage rating.
 
Another sign that Confed seems to have abandoned the battleship rate is in Fleet Action; when Hunter and Paladin find the Hakaga fleet, there's a bunch of "cruiser type vessels that were bigger than the old Concordia-battleships he could only guess would be the word for them, drawing the term out of ancient nautical history" (138).

Of course, later in the novel there's Project Omega, which is described as a "battlewagon" though - it's interesting how Forstchen tends to use that name instead when referring to confed BBs.
 
Dragon1 said:
Cool, thanks Quatro.
Seems a lot of people are misspelling it lately, so I'll just point out that the "r" goes before the "t" :p.

Just trying to do the math, I know the Fralthra has between 600-700 cm of armor. How many hits with the WC2 AMG does it take to kill the Fralthra (I am pretty sure it is less than 20 although I could be wrong).

I am more interested to see what the ingame balance was with regards to the destructive power of the AMG, than the official damage rating.
Well, what you have to consider is that the in-game stats for the capships are vastly different than the official stats in the manual. The Fralthra, for example, has 85cm of armour all around instead of the hundreds of centimetres in the manual. Similarly, the Concordia has 77.5/77.5/67.5 cm of armour.

How this change in armour could be explained is pretty optional - we can either pretend that the discrepancy doesn't exist, or we can suppose that the stats presented in the manual are for ships that have had their armour upgraded, while all the ships we encounter in-game are still un-upgraded. This would make some sense (because we know that at some point between WC2 and WC3, capships were indeed upgraded), but it would really beg the question why all the capships we encounter, even as late as 2667, are still un-upgraded.

In any case, you asked about how many shots you need to kill a Fralthra. The answer is, if you're always aiming at the same section of the ship, you will need at least 4 AMG shots (at least four - because we don't know how much damage a capship can take once its armour is gone). So, for example, if the Concordia fires all of its seven AMG cannons, plus its PTC cannon (120cm), it will usually kill the Fralthra in one volley (the PTC pretty much settles it... the rest of the AMGs fire in such a spread that it's impossible for even half of them to hit simultaneously). On the other hand, if the Fralthra felt like killing the Concordia, it would have to fire at least two salvoes, because its two AMGs only deal a total of 60cm damage, and the bullet spread will usually prevent both AMGs from hitting the same capship.
 
Thanks, that will help alot.

Seems a lot of people are misspelling it lately, so I'll just point out that the "r" goes before the "t" .

Sorry about the typo.

Hey Quarto, could you dump the other WC2 in-game stats on me, for example: Ralatha, Gilgamesh DD, etc....

there's a bunch of "cruiser type vessels that were bigger than the old Concordia

I take it that these are not Fralthra or Fralthi II class Cruisers. Any ideas? Something we haven't seen?
 
Hey Loaf according to the Handbook you have
what were the official fleets in confed, their commanders and positions
and
what fleets are still in debate about their existance?
 
Dragon1 said:
Hey Quarto, could you dump the other WC2 in-game stats on me, for example: Ralatha, Gilgamesh DD, etc....
Sure, see the attached file. Note that I only bothered listing the stats that are different than what the manual lists (WC2 manual for most of the ships, and WC2 in the case of the Crossbow, Morningstar, Jrathek and Wraith).
 

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This really helps out Quarto!

We can now see a bridge in the stats between WC1 and WC3. My feelings now on the 2664 Jane's ship guide is that it was designed to show the ships after a general refit that may not have actually commenced until 2668.

The WC3 ship stats are higher than those found in the Jane's Ship Guide of 2664 and of ships found in WC4, for reasons previously discussed.

For an in-universe explanation though; perhaps only key front-line units were refit to the WC3 stats, while most of the fleet got upgraded shields, but retained their 2668 armor specs, even unitil as late as 2673.
 
Sure, no problem. I've also got similar files for WC1 and Armada if anyone's interested (though I'm not 100% certain about some of the stuff in the Armada file - it may be that the editor I used to find out the in-game stats doesn't work perfectly, because all the Y/P/R values for all ships are 2/2/2). Finally, there's also a file for WC2 guns and missiles (though the missile values are 95% incomplete).
 
Here they are.

Note: looking at these files, I realised that not only is the WC2 missile data overwhelmingly incomplete, but that I don't even remember what any of this stuff means. The gun and missile data for WC2 comes straight from the EXE - I literally copied out the hexadecimal values from the EXE, and guessed what they mean by comparing them with the manual stats. For the guns, this was an easy process, and the values I ended up with are definitely the right ones. For the missiles, on the other hand, I never got too far figuring them out, so this file is really just a bunch of stuff I noted down. Feel free to suggest what some of the values might mean.
 

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