I've recently been flying Kilrathi ships in the Standoff simulator to try and compare them with their Confed equivalents that we all know pretty well by now.
It seems to me, that generally speaking, Confeds have a slight edge in terms of ship speed, maneuverability and firepower.
Fleet Assault is my favourite sim mission, I've played it enough times now that even on difficulty level 3, I almost invariably win the mission (sometimes by a greater margin than others.)
I switched the ships around so that my attack force comprised of Vataris, Hhriss and Grikath - since the cats don't really have a Crossbow equivalent - I gave the Hhriss a couple of torpedos each and off we went.
I flew the Grikath.
At the navpoint, we engaged a Bengal and a Gilgamesh, with escorts of Epees, Rapiers, Hornets, Morningstars and Ferrets. Plus two confed corvettes to replace the Kamekhs.
We lost, badly.
After a five minute firefight, I was the only ship alive, I hadn't been able to get close to the capships...and the remaining Confeds finished me off after an awkward attempt at clinging on to survival in the slow and highly unmaneuverable Grikath.
Tried again in a Vatari too, but no matter how quickly I killed the enemy Morningstars, everyone else got ripped to shreds. The Confed ships seemed a lot harder to get close to, generally faster and more maneuverable.
So I'm guessing the thinking behind ship ability in Standoff was that the Confederation on the whole had 'better' fighters, but the Kilrathi almost always have numerical advantage - which is what makes the game dificult in campaign mode.
It seems to me, that generally speaking, Confeds have a slight edge in terms of ship speed, maneuverability and firepower.
Fleet Assault is my favourite sim mission, I've played it enough times now that even on difficulty level 3, I almost invariably win the mission (sometimes by a greater margin than others.)
I switched the ships around so that my attack force comprised of Vataris, Hhriss and Grikath - since the cats don't really have a Crossbow equivalent - I gave the Hhriss a couple of torpedos each and off we went.
![shot0013n.png](/chatzone/proxy.php?image=http%3A%2F%2Fimg59.imageshack.us%2Fimg59%2F6929%2Fshot0013n.png&hash=6903e2e9221deb1ea61a91387d296cf9)
I flew the Grikath.
At the navpoint, we engaged a Bengal and a Gilgamesh, with escorts of Epees, Rapiers, Hornets, Morningstars and Ferrets. Plus two confed corvettes to replace the Kamekhs.
We lost, badly.
After a five minute firefight, I was the only ship alive, I hadn't been able to get close to the capships...and the remaining Confeds finished me off after an awkward attempt at clinging on to survival in the slow and highly unmaneuverable Grikath.
Tried again in a Vatari too, but no matter how quickly I killed the enemy Morningstars, everyone else got ripped to shreds. The Confed ships seemed a lot harder to get close to, generally faster and more maneuverable.
![shot0012db.png](/chatzone/proxy.php?image=http%3A%2F%2Fimg220.imageshack.us%2Fimg220%2F9381%2Fshot0012db.png&hash=0c5f3d66c859e8400e0a7fcdd1f862f9)
So I'm guessing the thinking behind ship ability in Standoff was that the Confederation on the whole had 'better' fighters, but the Kilrathi almost always have numerical advantage - which is what makes the game dificult in campaign mode.