Confed Flagship

Whatever the Fleet Captain or Admiral commands at the time is flagship. It isn't necessarily the best ship out there. Flagships are in constant flux, it may be a Bengal one day and a Confederation the next. Flagships can be carriers, cruisers, battleship, in theory, it could even be a corvette.
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There are flagships for fleets/battle groups, not the whole Confed. And they change with time, so the most recent flagship would be by the Prophecy/SO time.
 
Kalkrath II said:
There is no set "flagship" for Confed, AFAIK.


i think there is, the Concordia in WC1/2. i think that's really is the fleets flag ship, and the fact that it's tolwyn's doesn't have anything to do whit it.

i hate to bring star trek into this, but...
the enterprise is the flagship, and there's no admiral onboard...

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hmm..why does the ip reported here differs from the one reported from my ip viewer?

[This message has been edited by PayBack (edited April 29, 2000).]
 
Kalkrath II said:
The Midway isn't really designed for fleet operations. It's more of a solo-ship, taking the place of a fleet.
The Midway is designed to operate by itself during peace time. During war it's to serve as the center of a battle group, and house the CO of that group.

It's still just a carrier, so sending it out by itself during a war would be stupid.

Twister, where did you get that? Just because it's the largest ship right now doesn't make it a flagship
 
It's probably something your ISP does... but don't worry. If we want you gone, you're gone
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Of course it wouldn't.
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It's a carrier, it launches fighters. True, it has lots of them, but a Nephilim carrier has at least as much, and it's armor is stronger IIRC. Midway is not designed for fighting capships, against a few destroyers or cruisers it could die quickly.
 
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Well of course. Better than the Claw, the Lex, the Intrepid, the Conie...... But it'll still get it's ass kicked, one way or another.
 
I wonder which ship was the flagship for the fleet which attacked Kilrah...

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Are you talking about End Run? You can't call an escort carrier, a destroyer, and a corvette a fleet. And there probably was no flagship for that group, though if there was it would be the Tarawa.

[This message has been edited by Earthworm (edited April 29, 2000).]
 
No, I don't mean End Run (unfortunely for me, I didn't read any of the WC novels, and just can't get my hands on them
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). I mean the fleet we see at the end of WC3, before the last mission or the one before it
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I'm not so certain the Midway is so vulverable as it appears. If it used the launchers to fire real cap-ship missiles, and the double-barreled medium ions were brought to bear, the Midway should make a stand against at least a Leviathan, remember that ship's armor is very thin, and Midway's shields are very strong.

The Midway isn't supposed to opperate alone if escorts can be diverted, but early in the bug skirmishes, Midway was forced to do so. The Midway was designed to opperate with as few escorts as possible, but picket ships, refuelers, and line ships are always necessary to engage large numbers of capships by locating them quickly and effectivly with fighters and light capships then kill them with a combiation of SEAD missions, bomber strikes and capship firepower.

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Hero said:
I mean the fleet we see at the end of WC3, before the last mission or the one before it
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But that fleet doesen't attack Kilrah.
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It's in a system from which you jump to Kilrah, and it's mission is to distract the Kilrathi from detecting Blair and his wingman.

DH says: I'm not so certain the Midway is so vulverable as it appears. If it used the launchers to fire real cap-ship missiles, and the double-barreled medium ions were brought to bear, the Midway should make a stand against at least a Leviathan, remember that ship's armor is very thin, and Midway's shields are very strong.
I don't think the Midway would use the launch tubes to fire capship missiles. It would rather have seperate launchers like many other capships have for launching torps.

The armor on the Leviathan's bridge is stronger, and it has similar shielding. Plus it has the shielding with the additional, external shield generators, that make it invurneable to all fighter based weapons. And it would probably stop capship weapons too.

The Midway isn't supposed to opperate alone if escorts can be diverted, but early in the bug skirmishes, Midway was forced to do so.
Yeah, and that's one of the things I don't like about Prophecy. There's no way a single carrier would get through couple dozen Nephilim capships. Including the Krakens, and the Tiamat.

The Midway was designed to opperate with as few escorts as possible, but picket ships, refuelers, and line ships are always necessary to engage large numbers of capships by locating them quickly and effectivly with fighters and light capships then kill them with a combiation of SEAD missions, bomber strikes and capship firepower.
The Midway is desinged to be at a center of a fleet, not with few escorts. And if you had a Nephilim capship coming straight at the Midway, destroying it wouldn't be as easy as it is in the game. The Neph capships like destroyers and cruisers have stronger armor, some heavy guns, and fighters. They could very well make it within striking range of the Midway without any damage.




[This message has been edited by Earthworm (edited April 29, 2000).]
 
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Yeah and you got to remember that in Prophecy they had to do everything alone because their weren't able to get a communique to Confed HQ. They had to wait to take that Com Station.

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I don't know if the shields really stop the weapons, especially capship based, but the game doesn't show such damage. Actually, I'm wrong, it does, or at least is implied when a Plunkett blasts the hell out of a Hydra with it's triple barreled turrets. When the Cerberus tries to fire at a Hydra or Leviathan, we can't see the damage they do because the function is supported in the engine. Yet Cerberus still fires, even when the ship is dead.

I don't recall seeing those large prongs on bug ships fire weapons, though they look like Heavy-Dudy Masers or Plasma guns. I wish the capships used their intended guns, that would allow for more intense gameplay, rather than the usual capship missile barrage. The capship vs. capship missions in WC3 added a nice element of unpredictability and made that game all the more realistic in a sense.

By few escorts, I meant less than 10, most capships are likely to have capship missiles and modern ones have the speed to bring them within range. Slower ships like Midway can use them, but are more likely to be shot down the longer they travel. The Midway launched training missiles from the forward launch tubes, if I'm not mistaken, and those look like capship missiles but without the warheads. In any case, I doubt one or two ships could really get in close with several gaurd ships and the fighters and bombers attached to them. Even if they did, the main task force ship should be able to challenge a weakened opponent.

Yeah, and that's one of the things I don't like about Prophecy. There's no way a single carrier would get through couple dozen Nephilim capships. Including the Krakens, and the Tiamat.
Such is how the game works when our hero is there to save the day.
 
Yeah and you got to remember that in Prophecy they had to do everything alone because their weren't able to get a communique to Confed HQ. They had to wait to take that Com Station.
Well, that's not enrirely true. Towards the end the Midway does get some help from the Eisen and it's escorts. Still, I feel like the Prophecy team did screw up a little with having one ship cuting through so much defenses.
The capship vs. capship missions in WC3 added a nice element of unpredictability and made that game all the more realistic in a sense.
True. There's a mission toward the end where you get to see a Tallahassee class cruiser fight with a cat cruiser. Looked better than fireworks of the 4th of July.
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The Midway launched training missiles from the forward launch tubes, if I'm not mistaken, and those look like capship missiles but without the warheads.
I don't recal that we're ever shown the Midway launch the training missiles...
In any case, I doubt one or two ships could really get in close with several gaurd ships and the fighters and bombers attached to them. Even if they did, the main task force ship should be able to challenge a weakened opponent.
Just remember that what we see in Prophecy isn't all that realistic. The AI on fighters and capships is very poor. Just because you can destroy a Neph capship in few minutes doesen't mean that it should be so easy.

Such is how the game works when our hero is there to save the day.
Yeah, but it's completly unrealistic. Even though Prophecy shows that, the Midway isn't such a great ship.
 
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