'Cause it looks like we're running out of things to test (yeah, I'm also bored right now), we should try to think up things to make the game a little realistic, shouldn't we?
I concentrated on collisions: Whenever two ships end up in the same hex (or !maybe! even cross their lines of movement), they collide. They inflict damage to each other which will probably be calcutated in a way similar to asteroid hits. When they are facing each other (they're in each others front firing arc, roughly facing each other), take the sum of their speeds (for example when a Rapier with speed 3 and a Drakhri with speed 4 collide this way, the sum is 7) and multiply it with x (to be decided and balanced). This is the maximum damage they could inflict, but it can't be higher than current shields+hull of the more damaged (lower shields+hull number) ship (maybe plus some ramming bonus) - a nearly blown up fighter will just smash against a fresh one, inflicting minimal damage.
Other angles:
Side arcs (with dark orange areas): Take only the speed of the one ramming (facing) the other
Rear arc: Subtract the speeds (faster-slower)
What do you think?
I concentrated on collisions: Whenever two ships end up in the same hex (or !maybe! even cross their lines of movement), they collide. They inflict damage to each other which will probably be calcutated in a way similar to asteroid hits. When they are facing each other (they're in each others front firing arc, roughly facing each other), take the sum of their speeds (for example when a Rapier with speed 3 and a Drakhri with speed 4 collide this way, the sum is 7) and multiply it with x (to be decided and balanced). This is the maximum damage they could inflict, but it can't be higher than current shields+hull of the more damaged (lower shields+hull number) ship (maybe plus some ramming bonus) - a nearly blown up fighter will just smash against a fresh one, inflicting minimal damage.
Other angles:
Side arcs (with dark orange areas): Take only the speed of the one ramming (facing) the other
Rear arc: Subtract the speeds (faster-slower)
What do you think?