@Raptor_Pilot: We all know this will never happen, though, as much as I'd like the idea.
I produced some nicely looking maps and ship tokens for my own use, but that's probably as close to a boxed set as WCTO will ever get. (Personally, I'd settle with an unboxed XBLA Indie Games title, but even that would infringe several laws...)
@QuailPilot: No, I never fully understood MapView with its modules, to be honest. I took a look at MapTool as well, but didn't have the time to deal with it. Featuring an implemented chat support, it might be worth a deeper look for anyone interested in hosting an "independent" WCTO game.
@Humungus: I've thought about both options while tinkering around with the game, and I think a Warhammer-like tabletop experience should be reasonably possible when using stripped down, simple rules. Me, I prefer every fighter being controlled by one person with more detailed rules - like the tabletop version of Crimson Skies, if anyone is familar with it. For the purpose of playing online, I've been considering "AI" wingmen lately - you could give them orders, but wouldn't be able to have direct control over their actions.
@ChrisReid: Yes, I'm aware it's mainly myself having a problem with this, since I usually work in the evenings and on weekends, and I only have one or two free afternoons. (One of the few downsides of being a musician...) Which is why I wouldn't mind if someone else went ahead and hosted a game with the given rules.
However, there's a small ray of hope: I've asked my friend if he could convert his Crimson Skies web client to a WCTO client, and he answered it wouldn't be much of a problem! Here's hoping he finds the time to do it... If this works out, anyone could host a game of WCTO, and it would only take some editing of ship stats and rolling the dice (knowing the rules would still be a bonus, of course
).
I'll keep you posted on his progress... This isn't the first time someone tried to pull this off, so I'm rather doubtful about the outcome, but I'll keep my fingers crossed!