Changes?

Tai'Shar'Ji

Spaceman
Greetings, all.
It's been quite a long time since I've been to these forums, quite a long time indeed. I sincerely doubt anyone will know me, mainly because I don't even remember what callsign I was using back 'in the day'. I'm just curious if there have been any changes to WC:P since it was released. Any patches/updates/add-ons that one that has been out of the loop for as long as I should be aware of?
Thank you in advance.
 
Hmm. There's a patch so it will play in Windows 2000 now. A lot of groups are working on mods for the game (and Secret Ops) right now so you might check our Fan Projects section.
 
Wow, only 2 posts about little misc. changes? I was hoping that after all this time maybe some magical add-on was released that I didn't hear about that finally allowed for multiplay. Ah well, worth a shot.
Good to be back anyway.
 
Prophecy is pretty much perfect as it is. And adding multiplayer would have taken the team months.
 
I don't think any game could be called 'perfect'. But Prophecy was a great game, in any case. Of course, I have a biased opinion. :)
 
Prophecy was so far on the opposite scale to Wing 1 in gameplay, how it plays etc...

Kris, Multiplayer stuff doesn't really take all that long to code in - on a team the size they had for writing Prophecy especially. Surely there would have been a few people with nothing to do on the months coming up to it, and there would be plenty of people with netcode experience at Origin, since they worked on UO.
 
LOAF spoke with the team who made Prophecy, and IIRC, they estimated that, with what they had in mind, adding MP to WCP would have taken an additional six months. Remember, they were an ambitious bunch! :)

But WCP is just as much fun to play as WC1. And I just replayed the entire Vega campaign (including losing missions) last Sunday.
 
I don't think that was the team's fault, I think it was because Origin or EA wanted it out before Christmas or something like that.
 
Originally posted by Manic
Bah. I realize thier reasons... but whatever happened to "It'll be out when it's done"?

Where've you been?... "When it's done..." has fallen by the wayside long long ago, seemingly in a galaxy far away, as well. That went out with Pentium 90's, if not earlier... Sheesh!...

And, we can all thank Billy G. for that: He made an (evil) empire out of trashing that phrase. I pride myself on the fact that I've never directly paid a penny for any MS product. Win 3x was included on my first PC, and every upgrade I've gotten to the OS since then has been because of generous friends in the IT field. I'd hate to think of laying down $90, 100 or more on a product that's so buggy!
 
I agree about Microshaft sucking... but I dissagree... STRONGLY, with your belief that "It'll be released when it is finished" is dead! You want an example? Diablo II. Unreal. Uh... well there ARE others, but I'm to lazy to search through my games right now. those two, however are fairly recent and they refused to release a buggy product. Activision and Microsoft should take thier example.
 
Originally posted by akashra
SIX MONTHS!?!!!???
omg.

Ambitious maybe, but that's just reddiculous. Netcode doesn't take THAT long.

Well, apparently it does, now doesn't it?
 
No way.

Low level code would take, at that scale, probably a week at most.
Perhaps a month or a little over for perfection of code.
Especially once the rest of the engine is already written.
 
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