Check the tutorial, a capship isnt that different from a corvette.
Tree (colision tree) are created to make capships colidable and hitable (does this words even exist?
).
In order to make a capship, you need to get the main hull and each components (bridge, engines...) into iff format and make a tree for each one. the newest modelc can create one for you easily. Then take a look at the midway ship iff for example:
_____________________________
FORM "COMP" //component meshes
{
FORM "BRID" //bridge component
{
CHUNK "DATA"
{
cstring "midway_bridge" //hardpoint component is attached to
cstring "midbr01" //mesh component
cstring "midbr01d" // mesh of destroyed component
float 2000 //component hardpoints
}
}
}
_____________________________
You need in the hardpoint editor place the hardpoint indicated into the ship iff to attach the component. (any name you want)
for other component types chack the ships iff, they are all very self explanatory.
Turrets are also different:
_____________________________
FORM "TLST"
{
FORM "GTUR"
{
CHUNK "DATA"
{
cstring "turret_01_midhtr"
cstring "midhtr"
float 131072
}
CHUNK "BULL"
{
long 10
}
FORM "MOVS"
{
CHUNK "LIMT"
{
float 180
float 180
float 90
}
CHUNK "BARL"
{
cstring "midtrhg"
}
}
}
}
_____________________________
You can have more than the 6 turrets limit on the corvette, dont know wich the limit is. In corvettes you're also limited to six per mission, what doesnt happen with capships. Plus you can have lots of vdu display slots.