Pedro
Admiral
I'm looking to work on rendering some wing commander ships as beautifully as possible in real time, I've already implemented a stupidly efficent DirectX9 renderer, and would like to eventually start playing with DX10.
But a graphics programmer is useless without a good artist. I was hoping someone would be willing to discuss with me exactly what they would want to see from a space scene rendering engine, what kind of material effects they'd like to apply and the like, to eventually produce a model or two to showcase the technology.
The rendering engine is very abstract in implementation and could be easily applied to a number of wing commander projects when the results warrant it. It would also be a nice way of presenting some animated space combat scenes, there is a full framework in place with music, input, rendering, shadows, models, so I'm sure a use or two could be found for the end result.
But a graphics programmer is useless without a good artist. I was hoping someone would be willing to discuss with me exactly what they would want to see from a space scene rendering engine, what kind of material effects they'd like to apply and the like, to eventually produce a model or two to showcase the technology.
The rendering engine is very abstract in implementation and could be easily applied to a number of wing commander projects when the results warrant it. It would also be a nice way of presenting some animated space combat scenes, there is a full framework in place with music, input, rendering, shadows, models, so I'm sure a use or two could be found for the end result.