Bandit LOAF
Long Live the Confederation!
It's also worth noting that the website's claims about the "Starbreeze engine" clearly haven't been updated in quite a while -- it describes a cross-platform engine that's being used on the *last* generation of consoles (Xbox/PS2/GameCube.)
It also certainly doesn't account for something like being involved with an EA project -- the fact that they used the "Starbreeze Engine" on all their projects in 2003 doesn't mean that they would be absolutely unwilling to use something a partnership agreement with EA gives them access to (... like Unreal?) It's an interesting thing to note, but it's definately not a crushing argument in either direction.
But let me stress again that there will probably be some first-person aspect in Wing Commander X -- this is something Oritin and Digital Anvil wanted to do time and time again... and it's something that seems necessary today. One of the issues with space sims is that space-repeat is boring... and static gameflow scenes for navigating character interaction aren't very exciting, either. Even one of the new StarCraft games has a walk-around-between-missions environment, IIRC.
It also certainly doesn't account for something like being involved with an EA project -- the fact that they used the "Starbreeze Engine" on all their projects in 2003 doesn't mean that they would be absolutely unwilling to use something a partnership agreement with EA gives them access to (... like Unreal?) It's an interesting thing to note, but it's definately not a crushing argument in either direction.
But let me stress again that there will probably be some first-person aspect in Wing Commander X -- this is something Oritin and Digital Anvil wanted to do time and time again... and it's something that seems necessary today. One of the issues with space sims is that space-repeat is boring... and static gameflow scenes for navigating character interaction aren't very exciting, either. Even one of the new StarCraft games has a walk-around-between-missions environment, IIRC.