This isn't going to be a 'we told you so' post, but I think it worth noting that legitimate fears were raised by a number of users on this forum, several of whom were subjected to varying degrees of pressure to change their minds.
We feared that making an arcade shooter out of WC would parody the franchise just a little too far, and in any case was not a fair test of the profitability of a new 'traditional' WC game. It would serve very well in failure, however, to make a mess of things.
I recall some members attempting to allay these fears by predicting, with verying degrees of certainty, that another game would follow. A large but mostly overuled group remained skeptical.
Then Arena crashed and burned - and we're worse off than we were before. THe insistence on FMV expressed by a number of forum users I think clouded the real issue - that a great new game could be made in the style of WC1-WC2, without spiralling costs.
If 'the community has missed out on something', perhaps the community should have resisted the Arena concept more strongly and made clear our desire for something more traditional.
Since we didn't, we may well have lost out on something great - maybe, just maybe, because the desire to get a game was set above getting the game.
Which is a great pity.
We feared that making an arcade shooter out of WC would parody the franchise just a little too far, and in any case was not a fair test of the profitability of a new 'traditional' WC game. It would serve very well in failure, however, to make a mess of things.
I recall some members attempting to allay these fears by predicting, with verying degrees of certainty, that another game would follow. A large but mostly overuled group remained skeptical.
Then Arena crashed and burned - and we're worse off than we were before. THe insistence on FMV expressed by a number of forum users I think clouded the real issue - that a great new game could be made in the style of WC1-WC2, without spiralling costs.
If 'the community has missed out on something', perhaps the community should have resisted the Arena concept more strongly and made clear our desire for something more traditional.
Since we didn't, we may well have lost out on something great - maybe, just maybe, because the desire to get a game was set above getting the game.
Which is a great pity.