-Advanced Analysis of Missions-
After doing more than a first look at the missions, I discovered that there are enough In-system mssions to keep me busy, but the payment seems to contain some errors.
1. Bounty: It's the generic type of attack mission in Privateer Remake, and it's quite simple: Enter system, enter navpoint, kill target and optionally escorts. However, for large escort groups, you get little extra payment, making this a bad choice. I'd suggest exponentional scale of payment to the number of escorts to make it lucrative again. A target with 6 escorts is MUCH harder to kill than a target with no escorts.
1b. Capship Bounty: Same as above, except target is a capital ship instead of a fighter and pay is much better. Kamekhs and Paradigms are near impossible with their uber shields and armor, Draymans are okay targets if you got enough firepower. They are lucrative for what you get on draymans, but you shouldn't target anything else. Capship bounty is, AFAIK, not avaible in 1.0
Suggestion: Bring Cap Bounties back with reduced pays for Draymans and increased pays for Paradigms and Kamekhs. Probably in Merc's guild only.
2. Defend: This one is a bit more complex than Bounty. Go into system, go to nav point and kill all attackers before your subject of protection gets killed by them. It's currently no problem, you get the big paycheck for the big invaders and a small sum for a small wing.
Suggestions: Keep them how they are.
3. Escort: Like Defend, except you need to bring your subject to a destination. Can be annoying if subject is slow (and it usually is). However, I find it not worth the time and seriously underpriced, never made a lot of them.
Suggestions: Should definately pay a lot more than Defense. Implement attacks in multiple waves, if it hasn't done before.
4. Rescue: The bread-and-butter mission for anyone who got a tractor beam in his front (never could handle a back-mounted one well). With the right ship, you are much faster than the bogies going for the pod and can escape quickly. With 7 enemies you get something high like 47000 credits, with 1-2, you get around 13000.
Suggestions: Definately logarhythmic (more in the beginning, less in the end) scaling of payment, as one enemy can wax the pod just about as fast as seven, if you're too slow.
5. Patrol: Somewhat complicated, but easy to do once you get the hang of it. Pays not much, but doesn't need to because you don't have to fight anyone. The about of patrol points seems to be kinda bugged, though. Once I was instructed to patrol 9 points in Rygannon, and I actually only had to patrol 3.
Suggestions: Fix the "too many points" issue, proportional scaling of payment to number of points and risk to run into enemy?
I'll add Clean Sweep, Cargo and whatever I forgot later on.