Farbourne
Rear Admiral
Just did something I've been meaning, and trying to do for the past two years, in between real life's demands...I finished Standoff. Saw all three endings.
I realize I'm about two years off the pace, but I don't get much time to play games anymore.
I just want to thank and congratulate the Standoff team one more time...this is a great game, as or more fun than many games from major companies I've paid money for. Thank you once again for creating this treasure for the Wing Commander community (and hopefully the greater gaming community at large).
I especially liked the amount of effort that went into the mission scripting...strategy and tactics, as well as flying prowess, become vital; more so than in any combat space sime I've played. This is especially true of the Ep 5 losing path missions...they are fantastic. Flight of the Arrow and the final mission are my favorites, although the "Escort the Techs" mission was a blast, too.
The ship stat design and the music, especially in Ep 5, was top notch, too.
I did have a couple of qestions that maybe folks could anwer (spoilers):
3) I've never read Fleet Action, so maybe this is explained there. But I have a vague idea of what the Republic of Landreich is...a bunch of colonials that are technically separate from, but allied with Confed against the Kilrathi, who have a militia or a space force pieced together out of whatever old ships they can find, like the UBW. But what I don't understand is
There's a lot of other things I'm curious about, now that I"ve seen the whole game, but this will do for starters...
I realize I'm about two years off the pace, but I don't get much time to play games anymore.
I just want to thank and congratulate the Standoff team one more time...this is a great game, as or more fun than many games from major companies I've paid money for. Thank you once again for creating this treasure for the Wing Commander community (and hopefully the greater gaming community at large).
I especially liked the amount of effort that went into the mission scripting...strategy and tactics, as well as flying prowess, become vital; more so than in any combat space sime I've played. This is especially true of the Ep 5 losing path missions...they are fantastic. Flight of the Arrow and the final mission are my favorites, although the "Escort the Techs" mission was a blast, too.
The ship stat design and the music, especially in Ep 5, was top notch, too.
I did have a couple of qestions that maybe folks could anwer (spoilers):
1) If you fail to take out the Strontium 90 missiles in the final mission of the Ep5 losing path, is the loss of the Firekka scripted? I was trying to find out if there was a differnt cutscene than Bradshaw dying in his fighter that involved Earth getting destroyed...
2) If you manage to take down all the Earthbound missiles in the final mission of the Ep 5 losing path AND all the bombers in "Flight of the Arror", will Earth still be burning (a little) in the final cutscene?
2) If you manage to take down all the Earthbound missiles in the final mission of the Ep 5 losing path AND all the bombers in "Flight of the Arror", will Earth still be burning (a little) in the final cutscene?
3) I've never read Fleet Action, so maybe this is explained there. But I have a vague idea of what the Republic of Landreich is...a bunch of colonials that are technically separate from, but allied with Confed against the Kilrathi, who have a militia or a space force pieced together out of whatever old ships they can find, like the UBW. But what I don't understand is
what the TCS Guadalcanal, which is apparently a Confed carrier (it was being mothballed by Confed in the beginning of Ep 1), is doing under the control of the Landreich in Ep 5. How did they take control of a Confed carrier? Or did Confed give them their mothballed ships?
There's a lot of other things I'm curious about, now that I"ve seen the whole game, but this will do for starters...