gevatter Lars
Vice Admiral
Hey my new Sorthak modell still needs some Scooby love (aka textures) if you want work ^_^
As for the model dump. There is a lot of other stuff in it beside the ship models.
I have so far seen Planets, Missiles, Starbases and even weapon fx (they are 3d models for some reason).
All in all enough to do a complete Privateer2 mod. The models need some attention as they are all pretty low poly (about 400 for a fighter) and they have tons of textures instead of just a single one.
Still I would guess its a good start. You just need a game with similar mechanics like Freelancer maybe?
Thanks for the kudos for the image. I was quite surprised that these small textures work so well in a big still image. I have just givem them some specular properties and dragged a copy into the bump mapping slot. So its a pretty easy setup that is still working.
Okay the backed in shadows are a small problem. As you might have noticed the light is comming from a complete different direction. ^_^
As for the model dump. There is a lot of other stuff in it beside the ship models.
I have so far seen Planets, Missiles, Starbases and even weapon fx (they are 3d models for some reason).
All in all enough to do a complete Privateer2 mod. The models need some attention as they are all pretty low poly (about 400 for a fighter) and they have tons of textures instead of just a single one.
Still I would guess its a good start. You just need a game with similar mechanics like Freelancer maybe?
Thanks for the kudos for the image. I was quite surprised that these small textures work so well in a big still image. I have just givem them some specular properties and dragged a copy into the bump mapping slot. So its a pretty easy setup that is still working.
Okay the backed in shadows are a small problem. As you might have noticed the light is comming from a complete different direction. ^_^