Anyone Remember?

Judgement

Spaceman
Can anyone remember the old thread about "Battleships" and why they were consider'd to be useless?...

That and I'd like to hear some new opinions as to why some people are PRO and other's CON. Truethfully, I'm pro... Fan of the old big cannon I guess...
One would think that if you devote'd all the room one would normally use for fighter and support equipment, that you could create a small asteriod... (on steriods).
For instance people see how strong Carrier sheilding is and all,... but think what it would be like if you could devote an entire reactor (or-2) to nothing but sheild's...
Juust a thought.......
 
I think one would first need to know how shields "in theorie" work before you could start such an discussion. If increasing a shields strength requires exponentional amounts of energy then you have a totally discussion then if this relation is completely linear.
 
Battleships circa Action Stations were basically huge capital ships designed to mount and support large plasma weapons capable of being powerful enough to knock down enemy ships. When smaller, less-needy weapons that would skip directly through shielded targets were developed (torpedoes, anti-matter guns, etc.) the battleship became ineffective.
 
However we did see a resurgance of such weapons, in Secret Ops... that cruiser was surely overkill in the weapons department. Oh, and of course... the Cerberus, with it's single big gun(From what I could ascertain, that gun could take down a single-engine capship in 6 shots)
Granted, it's no Concordia, but still :)
 
Originally posted by Manic
However we did see a resurgance of such weapons, in Secret Ops... that cruiser was surely overkill in the weapons department. Oh, and of course... the Cerberus, with it's single big gun(From what I could ascertain, that gun could take down a single-engine capship in 6 shots)
Granted, it's no Concordia, but still :)
Bah! The Plunketts aren't over kill. They're just designed to smash other capships. All it needs is a little fighter cover.
 
I personally find the PLUNKET-class the most intriguing of the late WC capships. Heavily-armed (though not as much as a true battleship), but fast due to lower armor ratings. Much akin to the ol' battlecruiser concept -- outgun what you can't outrun, and outrun what you can't outgun.
 
As I recall battlecruisers didn't have a real good survival rate. Probably because they were consistantly put up against battleships that had even heavier guns.

I think the HMS Hood serves as a good example of what happens when you trade armor for speed in a ship of the line. Some armor above the magazines would have at least given them time to abandon ship.

I suppose Pluncketts could do a good job, but only if supported by fighters and smaller cap ships. A wing of Devestators would be great for taking down enemy turrets so the Plunckett wouldn't get mauled. But then again, if you send in he wing of Devs you don't need the cruiser.
 
Thats true about the battle crusier Hood. One hit from the 15 inch guns on battleship Bismark blew the magazines of the hood. This made the Hood spilt and sink in less then 30 sec. Wing Commander wouldn't have to worry to much about magazines unless they had torpedoes. Also the anti matter engine could cause problems.
 
There are any number of ways to blow up a capship. Most of them could be delayed, if not prevented by more armor. Or big garage doors on the hanger.
 
Speed dosen't really become a factor when one can kill anything out there.
For instance the Kilrathi Dreadknought?
Let alone Tolwyn's "little" toy......
 
Today's spelling 'word-of-the-day' is: Plunkett. ;)

Originally posted by Ender
Yeah, nice gun. Too bad the gunners didn't know the difference between a Vampire and a Manta.
Or the difference between a dead capship and a live one. :)

Originally posted by Hoops
Bah! The Plunketts aren't over kill. They're just designed to smash other capships. All it needs is a little fighter cover.
True.

Originally posted by Ender
A wing of Devestators would be great for taking down enemy turrets so the Plunkett wouldn't get mauled. But then again, if you send in the wing of Devs you don't need the cruiser.
I imagine only heavier carriers would carry Devastators, fighters like the Panther complement cruisers.

Originally posted by Judgement
For instance the Kilrathi Dreadknought?
No 'k'. ;)

Originally posted by Judgement
Let alone Tolwyn's "little" toy...
We all know how vulnerable the Behemoth was and how futile attempts to save it were.
 
Originally posted by Wedge009
I imagine only heavier carriers would carry Devastators, fighters like the Panther complement cruisers.

Speaking of which, they should probably give the Panther a wild weasel loadout so that it has a standardized loadout with HARM missiles for anti-turret work. Half-a-dozen Panthers with four HARMs each would go a long way toward making a Plunkett's job easier.
 
Originally posted by Delta_Strife
Thats true about the battle crusier Hood. One hit from the 15 inch guns on battleship Bismark blew the magazines of the hood. This made the Hood spilt and sink in less then 30 sec.
Actually, that's not entirely accurate about the HOOD. Most of the evidence points to a 8-inch shell from the PRINZ EUGEN (BISMARCK's escort) setting a fire amidships. The fire spread to the nearby torpedo storage area, which caused the explosion, not shell or powder magazines. Eyewitnesses reported no direct hits from the BISMARCK immediately prior to the explosion.
 
Are you sure a 8 inch shell from Prinz Eugen was powerful enough to start a fire that set off the torpedo's. I thought all Magizines were designed to stop fire from doing that.
 
It wasn't a torpedo magazine, but the torpedos ready for, and already loaded into, the tubes. The HOOD was an older WWI design (where larger ships carried torp tubes), and still retained her's. Most of the the evidence points to these torps exploding as a result of a nearby fire, setting off a rapid chain reaction (rapid, as in seconds) that subsequently set off other armaments.

Many sailors on the BISMARCK stated that their ship never hit the HOOD. They had straddled her, but had not yet established exact range when the British vessel blew up. The PRINZ EUGEN, however, had scored a few times.

Am I sure? No...note that I say "evidence points to". We will likely never know exactly what happened.
 
Originally posted by junior
Half-a-dozen Panthers with four HARMs each would go a long way toward making a Plunkett's job easier.
Did anyone actually find the anti-turret missiles useful? I found too often that I have already scraped the turrets off, and even when I choose to use them, the turret shoots them down. I suppose they're good for killing the shield emitters and missile turrets.

Oh, and has anyone noticed that AI pilots use the Tracker MIRVs on capship turrets?
 
Originally posted by Wedge009
Did anyone actually find the anti-turret missiles useful? I found too often that I have already scraped the turrets off, and even when I choose to use them, the turret shoots them down. I suppose they're good for killing the shield emitters and missile turrets.

(...)

The longrange HARMs yes, when you had the right angle. The normal range HARMs, no, never, except for fun.
 
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