After Action Report: Star Trek III: The Search for Spock (July 18, 2025)

Bandit LOAF

Long Live the Confederation!
Greetings WingNuts,

The Wing Commander movie club found the Search for Spock worth the effort! It sometimes feels like Star Trek III gets a bad rap just to fit together the 'even good, odd bad' Star Trek movie joke. The reality is that it only ever falters at the very end with a final ten minutes of dull Vulcan resurrection that loses more and more meaning the further we travel from the tastes of 1980s fandom. But everything else, what a movie! And not only that, Star Trek III takes the world of Star Trek II and twists it into what it will become for the next thirty years. The 'tone' of Star Trek TNG and its spinoffs is born in Search for Spock's first act… as are a huge number of the models, sets and ideas (including the modern Klingon) that will go on to fuel an enormous franchise. And a rousing story, to boot.

The big connection to Wing Commander is that Star Trek III was the origin of the "Spacedock". The Enterprise returns to this massive enclosure in Earth orbit early in the film and then in the second act Kirk and his crew must steal the Enterprise from its depths. The Spacedock model was constructed by Industrial Light and Magic (ILM) for the film. Their artists created a distinct and impressive model which would go on to serve in a number of Star Trek roles. Additional footage of the Spacedock was shot for Star Trek IV and Star Trek VI. Star Trek V reused stock footage as did several episodes of Star Trek: The Next Generation which matted the new model of the Enterprise on top of Kirk's ship. In recent years, it has appeared on Discovery, Lower Decks and Picard. Here are some great behind the images from Memory Alpha:





Per tradition, we've put together a gallery of shots of the station. You can absolutely see how Chris Douglas adapted the idea into Privateer's distinct Perry.





It looks particularly like Perry in wireframe form on Uhura's bridge readout aboard the Enterprise!





And if you're interested in some of the contemporary lore for the station, here's a page from FASA's Star Trek III sourcebook that covers the new installation:





Did you know there are only two images of Perry in all of the original Privateer? The one from the front of the box and the one that appears in the game itself!





Perry's closed off internal bays are not based on the Spacedock's open area… but the little animated shuttle that was ultimately cut from the game does seem to reference the shuttlepods that fly around the Spacedock.










Sully also got so large because of the Genesis device.

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Original update published on July 18, 2025
 
One big difference between the Spacedock and Perry is that it doesn't seem to have any doors on the upper hull. There is the part on the bottom which is shown on the box with a (hilariously out of scale) Centurion docking but the primary hangar seems to be the tunnel at the top (marked TUNNEL on the model, so it's clear they knew what they were doing).

Privateer_-_Screenshot_-_Landing_Pad_-_New_Constantniople_-_Tarsus.png


New Constantinople has a similar one which is large enough to house destroyers.

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I always thought that the dome of Perry was much rounder than it was but looking at the actual model it's clear that the VDU image is correct.

perry.png


Here's a final quick render. The tunnel has some light set up but not much detail inside, not surprising since it's never ever shown directly.
 
Nice, thank you!

I think the idea is that the part at the bottom is for civilian ships and the part at the top is the military base. The 1992 art list specifies that "the Perry hangar for private ships is a completely separate berth for each ship" which is distinct from the military area which "is completely self-enclosed, and keeps the major part of the sector fleet in dry-dock". Seems like that's what's being displayed in the cover art -- Stilettos leaving the top, Centurions the bottom (scaling be damned).
 
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