A Woman's Place is the Tri-System (November 30, 2025)

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Long Live the Confederation!



Here's a great story from Privateer 2: The Darkening screenwriter Diane Duane. She posted the entry below as a reply on her Tumblr back in 2013 in response to a social media post about a man being obnoxious about women that play video games. If you aren't familiar with Diane Duane's incredible body of work, she's written for properties ranging from Star Trek (extensively!) to Marvel, Doctor Who, My Little Pony, Gargoyles, X-COM, seaQuest DSV and many others... all in addition to her own original properties like the ongoing Young Wizards. There's a good bet you have something she worked on in your collection right now! Her story has a timeless message and it manages to share some interesting behind-the-screens trivia about our favorite Privateer sequel:





I had to do this once with Privateer II: The Darkening. It gained a bit when he said "I bet you didn't play it through, I bet somebody just told you how..." and I was able to smile gently and say "God, possibly, since I wrote the game." And plainly the Deity was with me that day, as I happened to be carrying docs from my UK agent (who'd done the deal) that showed not only that I was the writer, but the five-figure sum I had been paid. ...It was a happy day for me. Not so much for him. I'd never had a referent for the word "slink" for a full grown male before. As in "slink away in utter dejection." I smiled for at least three days without stopping. And am smiling now...

What's funny is that until reminded just now, that moment had slipped my mind. I don't take any particular pride in smacking down fools. But when the Universe drops them so blatantly in front of me -- it being, as any Sherlock fan knows, rare for it to be so lazy as to stoop to coincidence -- it's the least I can do to cooperate.

...You have to understand that I felt, and still feel, very possessive about that game. It wasn't my first [Star Trek: The Kobayashi Alternative was] but it was the first time I worked with a really big team [all of whom I liked] and it gave me the opportunity to write for the most amazing cast: Clive Owen, David Warner, John Hurt, Brian Blessed, many other lovely people. [Try getting them all in a movie now.] For this work, though, I got to suffer the pains of Hell in that I spent nearly six weeks [in a couple of tranches] away from Peter, immured near EA UK in a Holiday Inn in Slough. ["OH LOVELY BOMBS COME FALL ON SLOUGH", etc.] It was fun and happy work, but I missed Peter like oxygen. (There were minor compensations, though. On the days when I was in-house at EA, my temp desk was around the corner from Erin Roberts', and the "alert" sound he had running in his computer at that point was the anguished cry of "Hey, Mr. Tambourine Man!" from William Shatner's pop-music album of years before, and now I can't ever hear that song without thinking of EA.)

But then after all that work, and the game itself released to not-so-bad reviews (though everybody raved about the footage, the game engine was said forever after to have been a bit buggy, but that wasn't my fault)... then, that afternoon in Oriel (it was a nice bar/restaurant in Sloane Square, gone now alas), remembering the pains that work had cost me -- to have some snotnosed baby-boy gamer in a shiny suit and a cheap tie come try to tell me that I did not understand the game structure that I can still remember whiteboarding for Erin Roberts and the rest of the team...?

I. Think. Not.

#boys #don't own #gaming #now #or ever

It seems like the only way to end this post... is with William Shatner's cover of Mr. Tambourine Man!


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Original update published on November 30, 2025
 
Of all the culture war cringefuckery going on the whole 'girls can't be nerds/gamers' thing is one of the most bizarre to me. My boomer mom introduced me to Star Wars and Lord of the Rings, and I know like three generations of women who grew up on Star Trek. And I'm pretty sure many if not most millennial women grew up on Nintendo and/or The Sims whether they consider themselves gamers or not.

Women have been nerds for a lot longer than weirdos whinging about their hobbies being taken over have been alive.
 
Has it been confirmed that she actually did play it. though? I know that writers sometimes don't play the games they work on, which would be a shame if you worked on the greatest game of all time.

and it gave me the opportunity to write for the most amazing cast: Clive Owen, David Warner, John Hurt, Brian Blessed, many other lovely people. [Try getting them all in a movie now.]
Or now!
 
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Has it been confirmed that she actually did play it. though? I know that writers sometimes don't play the games they work on, which would be a shame if you worked on the greatest game of all time.

She's active on BlueSky and seems to be happy to answer questions! But that's really not a standard you'd hold anyone in the game industry to... it's pretty common to not ever play a game you worked on.
 
I hope someone can give her a patched copy of Privateer 2 so it's playable. Would be really cool for one of the creators to be able to experience it again.
 
I hope someone can give her a patched copy of Privateer 2 so it's playable. Would be really cool for one of the creators to be able to experience it again.
That again presumes she has an interest in playing a space sim. A lot of people don't - it's kind of a niche genre today - but that also has no bearing on her ability to write a fantastical interactive movie that forms the story for a space sim.
 
She's active on BlueSky and seems to be happy to answer questions! But that's really not a standard you'd hold anyone in the game industry to... it's pretty common to not ever play a game you worked on.
I know and it's a shame. Games should always be experienced the way they were intended to. I doubt there's been a study on it but surely more film workers watch the movies they make than game developers play the games that they made? Even if games are a massive industry now and Grand Theft Auto has made more money than Star Wars it feels like something that hurts them compared to film. You can watch a movie in two hours and finish a TV series in ten but you can't complete a game in that time (mostly).

Plus, I just believe that everyone should play Privateer 2 (though even I have to admit that it's rough in parts that not all of them would thank me.)

Was Diane Duane involved in developing the setting of the game, or was it only the main storyline? Did they develop the setting and then ask her to write for it, or was it developed from the plot that she made?
 
That again presumes she has an interest in playing a space sim. A lot of people don't - it's kind of a niche genre today - but that also has no bearing on her ability to write a fantastical interactive movie that forms the story for a space sim.
True that about Ms. Duane's skills.

Also yes, space sim is not that popular today, but flight sims seem to be picking up steam. So there is hope for space sims!
 
Was Diane Duane involved in developing the setting of the game, or was it only the main storyline? Did they develop the setting and then ask her to write for it, or was it developed from the plot that she made?

I believe the world was all her working with Erin; the detailed lore we know today is filled out after the fact from what they developed for the needs of the script.
 
I believe the world was all her working with Erin; the detailed lore we know today is filled out after the fact from what they developed for the needs of the script.
Some of the dev team was a bit salty about her involvement and felt that she mostly gave things a cheesy dialogue pass.. I'm not sure that's really true at all but it's also possible that the game designers had fleshed out a lot of the story and gameplay structure before the narrative part was written and the flavor of the world added. I briefly tried hunting through my old emails, so I can't pull up the exact quote at the moment but usually these things are a pretty colaborative effort.
 
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