Dyret
Super Carrot!
Hey guys!
I've been trying to get Quake II Evolved release 3 up and running (I had an older version before, and it worked fine), but every time I run it I get this error message: "GLW_StartOpenGL: could not load OpenGL subsystem"
I googled it and it's apparently a common problem with more than one game, and I've tried all the basic stuff, installing the latest driver etc. I didn't delete the old files before installing the new, but I think all of them were overwritten.
Anyone familiar with Q2E or know what could be causing this? it's the only game where I've run into this error. Here's the entire startup log:
Thanks in advance!
I've been trying to get Quake II Evolved release 3 up and running (I had an older version before, and it worked fine), but every time I run it I get this error message: "GLW_StartOpenGL: could not load OpenGL subsystem"
I googled it and it's apparently a common problem with more than one game, and I've tried all the basic stuff, installing the latest driver etc. I didn't delete the old files before installing the new, but I think all of them were overwritten.
Anyone familiar with Q2E or know what could be causing this? it's the only game where I've run into this error. Here's the entire startup log:
Q2E 1.0 Alpha Win32-x86 (Jul 4 2006)
------- System Initialization -------
OS: Win v6.0
Detecting CPU... Found Win v6.0
1023 MB system memory
-------------------------------------
------- File System Initialization -------
Current search path:
C:\Quake II/baseq2/q2e_weps_ammo.pk2 (94 files)
C:\Quake II/baseq2/q2e_textures_extended.pk2 (1216 files)
C:\Quake II/baseq2/q2e_textures_base.pk2 (697 files)
C:\Quake II/baseq2/q2e_sound.pk2 (8 files)
C:\Quake II/baseq2/q2e_shader_water.pk2 (2 files)
C:\Quake II/baseq2/q2e_shader_lava.pk2 (8 files)
C:\Quake II/baseq2/q2e_patch_materials.pk2 (3 files)
C:\Quake II/baseq2/q2e_patch_lights.pk2 (26 files)
C:\Quake II/baseq2/q2e_pak0.pk2 (701 files)
C:\Quake II/baseq2/q2e_models_extended.pk2 (634 files)
C:\Quake II/baseq2/q2e_models_base.pk2 (696 files)
C:\Quake II/baseq2/q2e_lights_water.pk2 (37 files)
C:\Quake II/baseq2/q2e_extras.pk2 (315 files)
C:\Quake II/baseq2/q2e_bgm.pk2 (11 files)
C:\Quake II/baseq2/q2e_0env.pk2 (13 files)
C:\Quake II/baseq2/q2e_068.pk2 (21 files)
C:\Quake II/baseq2/pak2.pak (2 files)
C:\Quake II/baseq2/pak0.pak (3307 files)
C:\Quake II/baseq2/PAK1.PAK (279 files)
C:\Quake II/baseq2
--------------------
8070 files in PAK/PK2 files
Execing default.cfg
Execing q2econfig.cfg
Couldn't exec autoexec.cfg
------------------------------------------
Hunk_Clear: reset the hunk, ok
------- Client Initialization -------
Console Initialized
------- Renderer Initialization -------
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:\Windows\system32\OpenGL32.dll' ): succeeded
...setting mode 8: 1280 1024 FS
...calling CDS: bad mode
...shutting down QGL
...unloading OpenGL DLL
------- Client Shutdown -------
-------------------------------
GLW_StartOpenGL: could not load OpenGL subsystem
Thanks in advance!