GreyViper said:
Anyway this might just be me but I think cutting out some older ships might cut down few buggs?
Actually, it's not so much cutting out the older ships, as cutting out the older ship's setups.
As I'm not a modeler, I had, originally, relied on modelers to correctly setup the ships for use in the Freelancer game.
Unfortunately, I assumed that they had.
Recently, several new programs have become available that allow me, a non-modeler, to check those setups, and make changes, as required.
While working on Wing Commander FL, the current mod, I discovered that several ships were missing vital hardpoints, some had hardpoints mislabled, and some had numbers on hardpoints that shouldn't have numbers.
I also discovered that the "fuses," explosions that Freelancer uses, called for the seperation of parts that our ships didn't have.
So...
I've corrected the ship's hardpoints, and reprogrammed the fuses to work with our ships.
I've only had to remove two ships from the mod, one was the Vesuvius, and the other was the newest version of the Ferret, which was in Gamma.
(I replaced the Ferret with the Reckoning's version.)
I'm not sure what's wrong with the models, but the Vesuvius caused distances to read zero all of the time, and the Ferret causes the game to lock-up or crash from time-to-time.
Other than that, the only concern about ships is, WE DON'T HAVE ANY OTHER SHIPS!
We have a Privateer Drayman that I plan on getting, eventually, into the mod, and a Super Transport I've just started looking at, and I have several Privateer 2 ships I can't get textured if my life depended on it, and a Vaktoth that needs it's textures repaired (several see-thru spots.)
Fact is...
There are a Gazillion people willing and ready to do WC I/II/Armada/Privateer ships, but zippo on WC III/IV/Prophecy ships!
Not much I can do without the ships.
And as far as the mod goes...
(hee heee)
I can add as many ships as I can get my grubby little hands on!!!
(And you'll get to fight every single one of them!)
(or buy every single one!)
Freelancer was set up so that adding ships only requires entries in about a dozen places, but, once a model is set up, the programming only takes an hour or so, per ship, to do.
On our wish list:
Most requested: Excalibur and the Dragon.
My Ship wishlist: (non-capitals) the Avenger, and the Kilrathi K'Ha'Haf (flying rock)
Mod wishlist: Some Kilrathi Capitol Ships, the Durango Carrier, and some Wing Commander Bases! (really tired pf Freelancer bases!)