first of all my compliments to the developer team. since yesterday i can play the pre-release and i am impressed by the improvements since 0.9. keep up the good work!
first impressions:
-trading is now much more similar as in the old privater (although i miss selling radioactives on helen, that was a profit...)
-the talons are still not to be underestimated, two or three well armed ones can be a real nuisance and a single one is only dangerous if you ignore it... good balance for gameplay in my opinion. (next thing i try is to fire 2 image rec missiles in its back, this worked perfectly fine in the original game but i doubt it does here, they are a bit tougher)
-much better solution to keep the base background small. those old pictures looked bad in higher resolution.
(...) i'll keep it short here
proposals:
-add a price or a price list to the buy-screen of the quadrant maps i couldn't find one and was quite surprised when i accidentally bought one for more money i wanted to spare back then. is there a way to see, which maps i already possess?
-during flight, after i pause the game, it is not possible to alt+tab out. this works while i am landed on a base. could this be added?
-i missed an entry in my cargo manifest: available empty space
-in the mission computer, there is no indication how far the mission targets are away. i also missed this in the original game. could there be a number added, that indicates the necessary jumps to reach the target?
possible bugs - at least some things i am not sure they are meant to be this way:
-yesterday, i was able to buy uranium (about 15) on perry naval base. for 0.00 credits. nice earning after selling it on a refinery for over 400. if this was accidentally, please don't fix it
btw, the uranium was the only thing available there... or was there also some weaponry? not sure about it
-i searched the manual for ecm systems and found it. after activating my system with alt+e and pressing "r", i could see it working. fine. then i tried to deactivate it because the manual said it costs energy but it wasn't possible. pressing alt+e again made the entry ECM "active" flicker but it did not switch to "deactivated". and no, i had no hostile missile at my back. no reason to auto-activate the system.
-i saw a hunter and a militia craft fire on an opening jump-field. (on two different occasions) there was no target in sight yet and i am not sure which ships wanted to jump in.
-today, i was chasing software, computers and pilots with my tractor beam and i was quite successful. after 10 minutes or so (there were lots of targest floating around) a confed ship started to search my tarsus for contraband. bad thing.. before i could decide if i should run or fight it out with very bad odds, the confed declared me a target. luckily they were quite a distance away so i ignored them at first. a short while later they informed me that "my profile was clear to sectors edge"... ?? fine, so no bust-the-smuggler today?
this happened again and they left me in peace twice. during those procedures, the faction relations was reduced from +100 to +99 and the second time to +98. ins't this a bit sparse?
i mean, don't get me wrong, i am a very loyal and righteous trader and i give ejected pilots just a ride to the next planet. no reason to bust this old tarsus at the first opportunity.
maybe the relation should be reduced by 10 per possible smuggling attempt?
-the last thing are the golden guns you can see in on the added pictures (if i manage to include them). this happened in a system with colourful bright golden background. maybe tiggerhoff? somewhere up there.
the ship looked normal at the shipdealer and in the landing platform, just the guns still reflected the background.
(thanks for reading this monster-text )
first impressions:
-trading is now much more similar as in the old privater (although i miss selling radioactives on helen, that was a profit...)
-the talons are still not to be underestimated, two or three well armed ones can be a real nuisance and a single one is only dangerous if you ignore it... good balance for gameplay in my opinion. (next thing i try is to fire 2 image rec missiles in its back, this worked perfectly fine in the original game but i doubt it does here, they are a bit tougher)
-much better solution to keep the base background small. those old pictures looked bad in higher resolution.
(...) i'll keep it short here
proposals:
-add a price or a price list to the buy-screen of the quadrant maps i couldn't find one and was quite surprised when i accidentally bought one for more money i wanted to spare back then. is there a way to see, which maps i already possess?
-during flight, after i pause the game, it is not possible to alt+tab out. this works while i am landed on a base. could this be added?
-i missed an entry in my cargo manifest: available empty space
-in the mission computer, there is no indication how far the mission targets are away. i also missed this in the original game. could there be a number added, that indicates the necessary jumps to reach the target?
possible bugs - at least some things i am not sure they are meant to be this way:
-yesterday, i was able to buy uranium (about 15) on perry naval base. for 0.00 credits. nice earning after selling it on a refinery for over 400. if this was accidentally, please don't fix it
btw, the uranium was the only thing available there... or was there also some weaponry? not sure about it
-i searched the manual for ecm systems and found it. after activating my system with alt+e and pressing "r", i could see it working. fine. then i tried to deactivate it because the manual said it costs energy but it wasn't possible. pressing alt+e again made the entry ECM "active" flicker but it did not switch to "deactivated". and no, i had no hostile missile at my back. no reason to auto-activate the system.
-i saw a hunter and a militia craft fire on an opening jump-field. (on two different occasions) there was no target in sight yet and i am not sure which ships wanted to jump in.
-today, i was chasing software, computers and pilots with my tractor beam and i was quite successful. after 10 minutes or so (there were lots of targest floating around) a confed ship started to search my tarsus for contraband. bad thing.. before i could decide if i should run or fight it out with very bad odds, the confed declared me a target. luckily they were quite a distance away so i ignored them at first. a short while later they informed me that "my profile was clear to sectors edge"... ?? fine, so no bust-the-smuggler today?
this happened again and they left me in peace twice. during those procedures, the faction relations was reduced from +100 to +99 and the second time to +98. ins't this a bit sparse?
i mean, don't get me wrong, i am a very loyal and righteous trader and i give ejected pilots just a ride to the next planet. no reason to bust this old tarsus at the first opportunity.
maybe the relation should be reduced by 10 per possible smuggling attempt?
-the last thing are the golden guns you can see in on the added pictures (if i manage to include them). this happened in a system with colourful bright golden background. maybe tiggerhoff? somewhere up there.
the ship looked normal at the shipdealer and in the landing platform, just the guns still reflected the background.
(thanks for reading this monster-text )