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  1. D

    Pics and suggestions

    My friend an I have recently completed a playable version of the WC CCG. It's different from the old one, and personally, I think the old CCG was way to simple. :D It's still based on launching fighters and travelling thru nav points, but the resource model, nav modifiers and combat has been...
  2. D

    Any ideas for the CCG

    Does anyone here think that the CCG is too... simple? I've been experimenting on the CCG's rules and stuff, but I don't have any ideas for combat yet. Any suggestions?
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