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  1. Reven

    Target leading in turret AI.... how?

    Complaining about an open source project is the epitome of laziness. If you don't like it, don't play it. If you do like it but want some things different, then decide whether or not you can live with the current leadership. If you can't, fork it and lead your own project. If you can, then...
  2. Reven

    Target leading in turret AI.... how?

    This isn't a solution for target leading, per se, it's a solution for autotracking in turrets. Proper target leading would be to have the turret point at where the ITTS tracking locator is and have it shoot there. Turrets are programmed, however, to always point directly at the target. So...
  3. Reven

    Target leading in turret AI.... how?

    Balancing the game by making turrets dumb as stumps seems to me to be a poor way of balancing a game. It also kills realism. Capital ships are harder, but not that much harder. The Galaxy is the one ship that seems to improve the most, but it's also the second most expensive "fighter" in the...
  4. Reven

    buying a new ship makes you lose your active missions?

    The way it is handled now is, if you ask me, actually a bad thing. It means that you can't "trade in" your old ship to defray the cost of a new one. You have to have the full cost up front. Not only that, but the game uses speech from Privateer that explicitly says that you will get the value...
  5. Reven

    Which Capital Ships can be bought?

    As far as I can tell, the Drayman is the only one. The developers seem to have been extremely reluctant to introduce new classes of ships for purchase. The Demon and Drayman seem to be the only ones.
  6. Reven

    PR 1.0: Talking turrets

    I think what is happening to make the turrets seem to turn off is the turret is simply targeting an enemy too far away too shoot at. I have noticed this happenes sometimes. You can tell which target the turrets are aiming at by looking to see which target has a + shaped crosshair. My guess...
  7. Reven

    Target leading in turret AI.... how?

    Ok, figured it out. It works!! Turrets leading their targets properly makes the game so much more interesting. In some ways easier, as a Galaxy can blow away Talons by the dozen. But enemy ships that have their own turrets become more challenging, and capital ships are very challenging...
  8. Reven

    PR 1.0: Talking turrets

    CTRL-T will only fire at one opponent. CTRL-W is fire at will. CTRL-R is stop shooting. I have noticed the talking turrets too.
  9. Reven

    Target leading in turret AI.... how?

    Do you mean turret_medium_XXX and turret_medium_XXX_gun?
  10. Reven

    Target leading in turret AI.... how?

    I've been looking at units.csv more closely. ITTS is set to true for the turrets already, but I can never get a lead target indicator. I changed the tracking cone to 30 degrees, and still nothing. Please, there has to be someone here who knows how to get the turrets to lead their targets...
  11. Reven

    Target leading in turret AI... how??

    I would like to mod my game so that the turret AI leads the target when it shoots. To be honest, I can't see how turrets are at all useful without target leading - they will only hit their target if the target it flying straight and level and directrly towards/away from you. Anyways, I added...
  12. Reven

    Target leading in turret AI.... how?

    [edit: Wrong forum... bleh. This was supposed to be in remake, of course] I would like to mod my game so that the turret AI leads the target when it shoots. To be honest, I can't see how turrets are at all useful without target leading - they will only hit their target if the target it...
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