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  1. Z

    Arrow

    Haven't been able to do anything except add a few small details I missed before since my last post, been busy getting ready for uni. And saibot, I just wanted to disprove the last point in your original flamepost against me.
  2. Z

    Arrow

    Not liking being accused of making only box models with perfect 90 degree angles, I've also started making an Arrow. It's about 60,000 faces with pretty much only texturing left to do.
  3. Z

    A bit O spare time

    Do you have every high-res WC model capn johnny?
  4. Z

    Arrow WIP

    Apology accepted. Next time, turn on your brain before making such very serious accusations. I like the arrow model, but 300,000 faces? Sounds like you're using alot more than you need :)
  5. Z

    New Pics

    I'll make high-res versions of these models as well eventually.
  6. Z

    Arrow WIP

    I'm still waiting for an answer to your absurd and baseless accusations of me stealing your models. Post proof or apologize saibot.
  7. Z

    Kilrathi Dreadnought 2.0

    The stats of the dreadnought are just FUBAR. It isn't done to scale in any of the movies in wc3. But there's nothing I can do about it. By the movies, I'd say it's about 3-5 km long.
  8. Z

    never say never

    The model is now available here Keep in mind, it's 50 megs large ;)
  9. Z

    Creating an animation.

    Here are some backgrounds I made: green green/turqoise turqoise blue You can use the starfilter in max to get some stars.
  10. Z

    Kilrathi Dreadnought 2.0

    I've finally finished my Kilrathi Dreadnought 2.0 model! I've never made such a detailed capship before, this one weighs in at over 200,000 faces. I'll have it available for download in a few days, meanwhile, here are some pics :) Perspective 1 Perspective 2 Perspective 3 Front...
  11. Z

    Creating an animation.

    That stuff is covered in the Wing Commander Armada game, you control a heavy carrier called the TCS Lexington. It's not the same ship as in WC4 though. A heavy carrier is bigger than the "regular" carriers I suppose, more fighters and stuff:) I use a dual Xeon 2 ghz system, 1 gig mem and a...
  12. Z

    Creating an animation.

    hehe, thanks :) One thing you should know about max: it's glow sucks. You just gotta fiddle with the settings to get something atleast mediocre, and the flare through the ships is something you're gonna have to live with :( For reference, screenshots from the games are what I use mostly...
  13. Z

    Creating an animation.

    I like your models, but you need to work on those textures :) As for kilrathi hull color, they're a royal pain in the ass to get right! :) But try one of these: 161, 142, 111 - 168, 148, 117 - 202, 179, 139 - 207, 185, 144.
  14. Z

    Side Views of WC capships

    I made a Vesuvius model long ago, will this do?
  15. Z

    never say never

    The front part of the ship is essentially complete, I might make a few modifications if I need to. Now I just need to complete the middle and back sections. Speaking of which, does anyone know if the hole through the middle section is an actual used hangarbay or just useless space? It seems a...
  16. Z

    never say never

    An animated update here, still got alot of small details to add, mostly greebles all over the hull, and I gotta add detail to the hangars. http://www.blacklance.org/members/zohrath/dreadspin.avi
  17. Z

    never say never

    It's more detailed :)
  18. Z

    never say never

    I seem to be getting the taste back for 3d, so I've started doing a new Kilrathi Dreadnought for Maya, here's a WIP: Still alot to do obviously, but I hope to have it ready within a week. I'll of course release it to the public at that time, Tolwyn can do the usual 3ds conversion if he...
  19. Z

    Artwork WIP: Hellcat Down!

    http://www.blacklance.org/members/zohrath I'm on an extended break from doing 3d, dunno if I'll ever do stuff again.
  20. Z

    Artwork WIP: Hellcat Down!

    Embrace Maya, it's the only real way;) Heck, if you can get past the interface, Lightwave is better!
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