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    Computer-Aided WCTO Progress Updates

    Ha, man, that thing is a few years old, but it should still work. The game is a lot more sophisticated at this point.
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    Alpha Test Game 5

    Okay, I'll send him a reminder email.
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    Alpha Test Game 5

    Hummungus, great suggestion. "Soon" once we're done debugging the current game issues, I plan to move it on to the Phase 6 development. My first goal will be a map editor, but my second goal will be to code in all the user interface suggestions you guys have been collecting. To avoid your...
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    Alpha Test Game 7

    Somehow I got logged out of the forum, I kept checking it, but seeing no new posts. After two months, this got me suspicious, and I realized they were dated far more recently than I had thought. logging in, suddenly it lit up again. Well, clearly that's a rule misunderstanding on my part...
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    Alpha Test Game 7

    Just a reminder to RC1207 and ironduke: you have new ships in Game 7, awaiting orders.
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    Alpha Test Game 7

    Okay so the answer to this is that at speed 1, a bank is simply go forward 1. The way banking is coded, it moves you forward half your speed, rounded up and then banks, then moves whatever is remaining. Since [ceil(0.5) = 1], we're stuck going forward. This is another great question for...
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    Alpha Test Game 5

    Ask and you shall receive; I've tentatively coded in a UI improvement to the combat phase to reflect this. I'll let you guys tell me if this is obvious. (You'll only see a difference if you're making an opportunity shot). While on the topic, we're getting very very close to finishing my...
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    Alpha Test Game 7

    I'll wait for Ironduke to get back to me on if 'leaving' a flak field counts. It is easy enough to remove this if he disagrees. As for beta, I'll have to step through it and let you know; feel free to hold it up until I get back to you, likely not before tomorrow.
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    Alpha Test Game 7

    Well, that turn looks like conclusive proof that flak is working. Also looks like I'll need to spawn some more units shortly. Looks like Victory to the Kilrathi (forgetting my Corvette).
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    Alpha Test Game 7

    I believe this is because Scratch turned, and you are not within 2 squares, as per DF rules. So I believe this is expected behaviour, and correct.
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    Alpha Test Game 7

    A small victory: a missile did interact with flak, and upon survival, it continued on to properly roll a hit against a target.
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    Alpha Test Game 7

    I've got another update in place that should allow flaked (or asteroid-hit) missiles to properly blow up, and then not go on to hit things. Note: missiles don't leave explosion markers (I don't think Ironduke ever did, and it would just get cluttered) As mentioned previously, I won't roll this...
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    Alpha Test Game 7

    Progress: Looks like the missile claims to have been hit by flak! Then it goes ahead and gives a message as if it missed the target (instead of blowing up in a flak field). Still further to go. I'll do some simulations and try to get 7EP to work properly 'behind the scenes'. Meanwhile, go...
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    Alpha Test Game 7

    Well, I resolved the issue involving firing flak and missiles at the same time. This lead to the discovery of a generally broken IR missile (at least for a cap ship, I don't think we've seen issues firing them on fighters). Unfortunately I can't actually get my missile locked on beta to fire...
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    Alpha Test Game 7

    There was a major bug with Scratch's order processing this past turn. I happen to witness the turn kickover so I have the error messages. This was serious enough that I'll likely need to rollback and reprocess to ensure I have it fixed (once it is fixed in simulation). Fortunately no one else...
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    Alpha Test Game 7

    Okay, I pushed out a major update to the way missiles are handled. This easily could break all previously functional missile flight behaviour (it should have no effect on missile targetting or firing during CP ; all changes are EP related). In Theory, missiles should now intersect with things...
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    Alpha Test Game 7

    Well, missiles are still avoiding collisions; I looked into it today and discovered/remembered the problem. They're coded with what in an FPS would be considered a 'hitscan'. Basically missiles don't actually move if they could move to hit their target; instead they'll just roll a hit chance...
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    Alpha Test Game 5

    Yep, that fatal error will hang it. Good catch. I've found and fixed the problem. Also lead to, and found a few other undiscovered issues related to the above. Turn kicked over now.
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    Alpha Test Game 5

    Shots from Mako to Odin were opportunity fire, which, if I understood your rules correctly, limits you to only using 1 refire. The game forcefully enforces this; when you try to make an opportunity shot, you'll notice the refire dropdown grey out (or maybe it sets to 1, I can't recall, but...
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    Alpha Test Game 5

    Game 5 should move now, McGeeZax had found another instance of the 'reopen and see all targets' bug that was a bit more specific, but reproduce-able. I just cleaned it up. Everyone else, let me know if you see it.
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