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  1. Mincemeat

    Taking out your friends

    Ask the BWS Intrepid for landing clearance, launch a full salvo of torpedoes towards the carrier, and then hit the autopilot for landing just before they hit. You land successfully and hear the Mayday call at the same time. The ship doesn't blow up, nor do you get the traitor ending.
  2. Mincemeat

    Mandarins, heroes in another timeline...

    Perhaps the 22-kilometre dreadnoughts were of an older design that have always existed but have never been sighted by Confed until the end of the Kilrathi war?
  3. Mincemeat

    WCATV- Red & Blue Traitor

    If I recall correctly, the traitor left the guns on full strength instead of the expected training mode, and spoofed the shielding readouts to read no damage. The cadets' realisation that their ships have been sabotaged would buy the traitor some time. If anybody was accidentally shot down...
  4. Mincemeat

    Epee Gripes.

    Pray tell us how you have managed to complete the "second chance" mission against two AMG-firing Fralthra and its complement of Gothris in Special Operations 1 :)
  5. Mincemeat

    Battlecruisers vs. Fighters

    This is interesting from a numerical point of view. The Nephilim war involved massive squadrons of battlecruisers, each ship containing a larger fighter complement than the Tiger's Claw. How would the Confederation and Kilrathi armed forces manage to geometrically scale up their number of...
  6. Mincemeat

    Epee Gripes.

    The weakness of the WC2 Rapier comes from its painfully slow shield recharge rate. (Use an editor or substitute the cockpit from another ship with numerical displays to see what I mean). It would be much more resilient if its shields are like those from a Sabre.
  7. Mincemeat

    Epee Gripes.

    The standard Epee with the particle cannons is perfect for the scenario you have described. It gives the pilot more time to fire from a longer range during his standard hit-and-run pass. It lets the pilot complete each of his hit-and-run approaches earlier and from a further distance...
  8. Mincemeat

    Epee Gripes.

    I think fitting neutron guns on an Epee would worsen its survivability, because the decreased firing rate increases the pilot's time exposed to danger. With the particle cannons, the pilot can remove an enemy fighter on the first pass at long range, improving his/her odds. Also, the Epee...
  9. Mincemeat

    Hagaka vs. Midway

    Yeah, even Prince Thrakath had to flinch when the Tiger's Claw played chicken with his dreadnought. Having said that, it's a fairly common Kilrathi tactic to physically block jump points with their ships, creating opportunities for capship-to-capship contact.
  10. Mincemeat

    Virtual PC 2007

    Now that I got my VirtualPC application with me: Open up Virtual PC Select the virtual machine you wanted to install Windows into Click on the "settings" button on the right. You'll see the settings pertaining to the CD/DVD drive. Try experimenting with the different settings there. Once you...
  11. Mincemeat

    Virtual PC 2007

    It's been years since I've done a Windows 95 install... is the Windows 95 CD bootable or will it require a boot floppy? Before starting up the virtual machine, you'll need to configure it to use either an ISO image or a physical optical drive as the CDROM drive. It's the same principle as...
  12. Mincemeat

    WC1/2 clone (NOT remake) proposal

    I didn't realise the actual mission tree data is hardcoded - how did SM1 get away from not having a separate .EXE file? My interest in this is actually deciphering the cinematic scripts for WC2 to the point of creating my own scene using the existing assets and writing my own dialogue. As...
  13. Mincemeat

    Hagaka vs. Midway

    Well, the Prophecy manual stated that the Midway's shield strength rival those of large fixed installations. There was not much said about the Hakaga's shields. I would assume that both ships' normal turrets would do no damage to the shields of its rival. This leaves us with the bomber...
  14. Mincemeat

    WC1/2 clone (NOT remake) proposal

    If all the data types in the WC1/2 engines have been reverse-engineered, you would end up producing a complete suite of modding tools. If you can fully edit the game content in its original file formats, then there isn't much point of a writing a clone of the game engine itself. (Just my...
  15. Mincemeat

    WC1/2 cinematics

    Thanks for reminding me of that program, that could certainly be useful with game engines like Flight Commander. I was hoping to use the in-game cinematic engine, though.
  16. Mincemeat

    WC1/2 cinematics

    Hello folks, I found some mission editing information for these older games, but nothing about the cinematic scripts. I was just wondering if anybody has had any success in making their own talking head sequences in the past?
  17. Mincemeat

    Kilrathi Saga on widescreen monitor

    It depends on the monitor, the display adaptor you have, and how it's connected (D-sub or DVI). I know some LCD monitors will auto-magically insist on stretching the image no matter what you try. Another place to check is your Display adaptor settings. There might be some options...
  18. Mincemeat

    Secret Ops Help

    Did you update your display drivers? What brand of display card is it (ATI or nVidia?)
  19. Mincemeat

    SM3 Guide

    https://www.wcnews.com/missions/#wc1
  20. Mincemeat

    Run All Old WC Games in DOSBox Walkthrough

    If you have the DOS version of Privateer 2, then try this DOS->Windows update: https://www.wcnews.com/files.shtml#wcpriv2 Then run it under Windows 95 compatibility mode.
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