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  1. I

    Counters

    Good work so far, liking the silhouettes a lot! :)
  2. I

    Alpha Test Game 5

    Tempest should also be able to shoot at Harm's Way... Something's fishy! ;)
  3. I

    Counters

    Yeah, I'm talking about the ships, 3D models and all. ;) That said, I still think it's a good idea to make the silhouettes available to anyone!
  4. I

    Creating a computer-aided version of WCTO

    Welcome aboard! Glad to see more people on the team. :)
  5. I

    Counters

    Looking good! And I'd love to get some of these beauties into WCTO(O)... ;) I think I remember a news page where someone re-modeled the ships from Arena (or extracted the Arena models themselves?). Maybe you can use those for silhouettes... However, I can't remember who it was. :(
  6. I

    Alpha Test Game 5

    Okay, then we're probably just seeing the results of a misunderstanding. :) The range to hit a missile should be anywhere between 7+ (Legendary) and 11+ (Green). It's really only 10+ and pilot skill level - no missile guidance, speed differences or range modifiers should be at work here.
  7. I

    Alpha Test Game 5

    It does, and I'm not sure where that 15 came from. Thanks for pointing this out! Actually, taking down a missile always requires a 10+, modified by the pilot's skill and nothing else. (Thinking about it, we could discuss whether a barrel roll or any other maneuver would add a penalty to this...
  8. I

    Alpha Test Game 5

    Yay! :D Fonts seem to work fine for me, and I'll check to see if the "X" works on my tablet soon. There's one more problem concerning touch controls, btw: Whenever there are multiple objects in one hex, I only get to the object selector. I can't click on it, though, so I can't actually select...
  9. I

    Counters

    You got the right grid there! As far as WW2/WC2 silhouettes go: If anyone has, I've yet to see them. On a side note, don't let lack of initial interest in WCRPG scare you off. WCTO has come a long way, too, and people's interest (including my own) was often kind of an on and off relationship...
  10. I

    Browser Interface Development

    Actually, while I really appreciate your staying true to the original WCTO, I'm all for any changes that will improve the game. I can only repeat myself, but you're doing a fantastic job here I couldn't have done myself. Thanks a lot! :)
  11. I

    Counters

    Is this already the version with underlying blue and red arrows and fixed fighter designations (like Bravo 1)? If not, I'll see if I can upload the newer version of those countrs.
  12. I

    Alpha Test Game 4

    Haha, that was fun - great match! :) Now we won't be able to test the To Hit display, but I guess we'll start a new (smaller) game in the near future anyway... By the way, it showed me when I put in my last order, but for capi, it just showed the variable names ("{hour}"). Apart from that...
  13. I

    Alpha Test Game 4

    Considering my "luck" when it comes to die rolls, you could still very well kick my butt in game 4. :p
  14. I

    Alpha Test Game 4

    Will do. I thought it was maybe just a text rendering problem and didn't really give it much attention.
  15. I

    Counters

    Yes, it's been done before... :) I have a complete grid to print out with fighters and asteroids, which weighs in at around 25 MB. I also did counters for flak, missiles and all the other stuff. After all, I needed a prototype version to test run the game at home back then... ;) If you search...
  16. I

    Alpha Test Game 5

    I'm a bit late to the party, but yes, accelerating and banking at the same time is definitely allowed. Avacar, maybe you were remembering the "double banking" discussion? Not sure, but this problem seems to be solved now anyway. :)
  17. I

    Alpha Test Game 4

    Guess I should have included a "(sic)" there, because it really showed up like this in the game. Sorry to say it wasn't a typo... ;)
  18. I

    Alpha Test Game 5

    Yeah, sorry about that, I was actually undecided where to post this... Now, seeing your screenshot, I'm noticing that your browser is using a serif font, while Chrome seems to be using sans serif (see attached screenshot). Judging from this, I'd say it's the ImRec line being too long (or the...
  19. I

    Alpha Test Game 4

    Oh darn, I should learn to read my own rules correctly, haha... Fun fact of the day: I got a tailing prediction for Dark Archon to "afterburn and turn starboard 33." Then, in the field report, it said Dark Archon did "afterburn and turn to port 3." I guess it's just an issue for 180° turns. And...
  20. I

    Alpha Test Game 5

    Apart from the Orders button still forcing my screen to focus on the left side of the map, Mako's info screen is messed up since turn 3. The text actually appears below the frame of the info screen...
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