I guess it's worth noting that, at the time of writing, I have:
Intel Core i5-4690K CPU
16 GB of RAM
NVidia GeForce GTX 970 GPU with 4096 MB of VRAM
I don't know if that's really enough, but if it is, I don't see why the game crashes whenever I try to play a mission with a Leviathan.
All right, the new version of the OpenGL patch fixes the positioning of 4:3 videos, but does not fix the Leviathan crash.
I tried installing the new version of WCP Unlimited onto my GOG copy of WCP (installed via Heroic), but the game just asked me to insert CD 3. Aside from that, the MUP seems...
It's nice to see an update for the OpenGL patch! I did a quick test during a recent livestream of mine, and it works almost perfectly. The only issues I've seen so far are:
1. Taller videos like the Origin Systems and Dolby Surround logo videos are displayed off-center in widescreen resolutions...
I added the dll override for ddraw.dll, and I'm not getting the VirtualProtect() issue any more. However, the game shows up with a black screen, and unfortunately crashes at the very start.
Note that, under a Linux/Heroic WINE prefix, there is a Vulkan-based Direct3D11 implementation provided...
So I thought that the use of libvlc would fix all the issues with the DVD movie playback on Linux, so I gave the WC4 enhancement patch a quick test. I installed the game from GOG with Heroic Games Launcher, and I installed the patch following the instructions on the GitHub page, and changed a...
It would be amazing if any of the Wing Commander games got source code releases. It would pave the way for people to port the games to other operating systems and CPU architectures, fix the bugs in the original games, and open them up for modding. If a Wing Commander source code release was...
So, I just recently updated my streaming schedule. Throwback Thursday is now Commander Keen 4: Secret of the Oracle.
For today's stream, I will be paying my respects to Adam "Klavs" Burch before moving on to Wing Commander: Prophecy.
All the LOD meshes should be at the same place in the hierarchy, so leave them unparented, unless the mesh is supposed to be a child of another mesh.
Also, I tried writing LOD in capital letters, but I couldn't reproduce the errors you're getting with Blender 2.79b.
After taking a quick look through the game files, it looks like DOCK chunks are a feature of the ship files, not the mesh files. I have no idea what DOCK chunks do or how they work, and Wing Blender was designed to export mesh files.
As for the performance boost, I don't think it has anything...
With my most recent optimizations, I was able to cut the import time in half! Well, at least for the more detailed meshes. AST_S_01.IFF hasn't shown much improvement in terms of import time, but that's because the other bottleneck is the MAT reader, and I have no idea how I could optimize the...