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  1. Kevin Caccamo

    Wing Commander Prophecy: Secret Ops Model Update Pack

    I guess it's worth noting that, at the time of writing, I have: Intel Core i5-4690K CPU 16 GB of RAM NVidia GeForce GTX 970 GPU with 4096 MB of VRAM I don't know if that's really enough, but if it is, I don't see why the game crashes whenever I try to play a mission with a Leviathan.
  2. Kevin Caccamo

    Wing Commander Prophecy: Secret Ops Model Update Pack

    I have MUP version 1.4.100. I am running the WCP (GOG + MUP) executable through Proton-GE-7.8 via Heroic Games Launcher.
  3. Kevin Caccamo

    Wing Commander Prophecy: Secret Ops Model Update Pack

    All right, the new version of the OpenGL patch fixes the positioning of 4:3 videos, but does not fix the Leviathan crash. I tried installing the new version of WCP Unlimited onto my GOG copy of WCP (installed via Heroic), but the game just asked me to insert CD 3. Aside from that, the MUP seems...
  4. Kevin Caccamo

    Wing Commander Prophecy: Secret Ops Model Update Pack

    It's nice to see an update for the OpenGL patch! I did a quick test during a recent livestream of mine, and it works almost perfectly. The only issues I've seen so far are: 1. Taller videos like the Origin Systems and Dolby Surround logo videos are displayed off-center in widescreen resolutions...
  5. Kevin Caccamo

    Enhancement Patches for Wing Commander III and IV

    I added the dll override for ddraw.dll, and I'm not getting the VirtualProtect() issue any more. However, the game shows up with a black screen, and unfortunately crashes at the very start. Note that, under a Linux/Heroic WINE prefix, there is a Vulkan-based Direct3D11 implementation provided...
  6. Kevin Caccamo

    Enhancement Patches for Wing Commander III and IV

    So I thought that the use of libvlc would fix all the issues with the DVD movie playback on Linux, so I gave the WC4 enhancement patch a quick test. I installed the game from GOG with Heroic Games Launcher, and I installed the patch following the instructions on the GitHub page, and changed a...
  7. Kevin Caccamo

    New Starfighter Discovered! (April 16, 2025)

    Maybe it's a very old fighter, like a Gladiator, Gotha, or Hurricane?
  8. Kevin Caccamo

    Several Command & Conquer Games Now Open-Source

    It would be amazing if any of the Wing Commander games got source code releases. It would pave the way for people to port the games to other operating systems and CPU architectures, fix the bugs in the original games, and open them up for modding. If a Wing Commander source code release was...
  9. Kevin Caccamo

    Livestream announcement

    So, I just recently updated my streaming schedule. Throwback Thursday is now Commander Keen 4: Secret of the Oracle. For today's stream, I will be paying my respects to Adam "Klavs" Burch before moving on to Wing Commander: Prophecy.
  10. Kevin Caccamo

    Livestream announcement

  11. Kevin Caccamo

    Wing Blender (WCP/SO Blender plugin)

    All the LOD meshes should be at the same place in the hierarchy, so leave them unparented, unless the mesh is supposed to be a child of another mesh. Also, I tried writing LOD in capital letters, but I couldn't reproduce the errors you're getting with Blender 2.79b.
  12. Kevin Caccamo

    Wing Blender (WCP/SO Blender plugin)

    Try writing 'lod' after the dash using lowercase letters instead of uppercase letters, and having one of the 2 LODs selected.
  13. Kevin Caccamo

    Wing Blender (WCP/SO Blender plugin)

    After taking a quick look through the game files, it looks like DOCK chunks are a feature of the ship files, not the mesh files. I have no idea what DOCK chunks do or how they work, and Wing Blender was designed to export mesh files. As for the performance boost, I don't think it has anything...
  14. Kevin Caccamo

    Wing Blender (WCP/SO Blender plugin)

    Wing Blender 2.2.1 has been released with the new importer optimizations.
  15. Kevin Caccamo

    Wing Blender (WCP/SO Blender plugin)

    With my most recent optimizations, I was able to cut the import time in half! Well, at least for the more detailed meshes. AST_S_01.IFF hasn't shown much improvement in terms of import time, but that's because the other bottleneck is the MAT reader, and I have no idea how I could optimize the...
  16. Kevin Caccamo

    Wing Blender (WCP/SO Blender plugin)

    It's been a long time.. Anyway, if you've tried to use the importer, you'll know that it is sluggish as hell. I've been trying to work on that. I made a few optimizations to the importer recently, which mostly involve using flat typed arrays instead of lists of lists, and it turned out to be...
  17. Kevin Caccamo

    Rebel Galaxy Outlaw!

    This looks like something completely different than Wings of St. Nazaire to me. BTW, would it be possible to see a GNU/Linux or browser version of this game?
  18. Kevin Caccamo

    Working with Privateer 3D model textures

    I wrote a Python 3 script, and a C++ program, to convert the WC2 CEL files (the ones that can't be converted to PNG using ffmpeg) to PNG. The Python script can either work as a standalone script, or within Blender by moving it to the addons folder. The C++ program requires libpng 1.2 or higher...
  19. Kevin Caccamo

    Working with Privateer 3D model textures

    According to this page, the CELs are just FLCs. I was able to convert most of the CELs, except for the WC2 ones (with some unfortunate input/output errors, but that didn't seem to be a huge issue) to PNGs using this FFMpeg command line: ffmpeg -f flic -c flic -i WHATEVER.CEL -f apng -c apng...
  20. Kevin Caccamo

    Wing Commander Prophecy: Secret Ops Model Update Pack

    I also noticed something weird with AST_H_01.IFF when I opened it up with a hex editor. The SPHR chunk should be 16 bytes long, but it is only 13 bytes long for some reason, and has "SPHR" at the end.
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