Recent content by Diss

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    New HUD Target Images

    Talking about 4-way damage... I loved to watch as the enemy's shields dropped after several clean hits in the back... Sometimes only their aft part got damaged, but that was devastating since that is the most sensitive part of ships. Do you also plan to implement hit-location based damage of...
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    An announcement...

    Sorry to hear you're out... I really liked your models too (the Remake ones as well as those others you showed in the Centurion thread). How about handing those cockpit-models over to someone else who could finish them? Or is it already done?
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    Privateer Splash Screen

    Looks to me as if in the original the right engine was taking a hit and was right about to explode... Am I wrong?
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    whats that cent?

    What is it, some kind of... sculpture? :-)
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    You know you're a privateer when...

    (And after bending like a reed: "I bow to your obvious skills..." :)
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    You know you're a privateer when...

    3) You piss off two hulks at least 130kg each, and when being hit hard in the stomach, you cough: "Oooooh! This is not good!!!"
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    a little something i'm whipppin up in my spare time.

    This is looking great, I can't wait to see the textured version :) I remember that if your ship's armor was badly damaged your instrument panel sparkled and some of the keys exploded when taking another hit. Oddly this got repaired free of charge after a simple touchdown on any base, even on...
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    a little something i'm whipppin up in my spare time.

    What if the transitions of cockpit view changes were pre-rendered from the 3D model so that it would be a simple movie-animation with the active panorama in the background, its viewpoint turning at a speed that matches the turning speed of cockpit-animation-turning?
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    a little something i'm whipppin up in my spare time.

    Hello! Looks great, but I noticed a difference between yours and the original one: the box on the right side with the two pipes coming out is missing. Otherwise, it's really cool :) How many years of practice did it take for you to be able to do something like that?
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    Quality Assurance Version 1.0

    Hmm, thanks :) Glad to see it can be understood. There's still a page to come :) I'm going to check out 1.0pre after submitting that.
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    Quality Assurance Version 1.0

    In-Flight: - Less important: - it would be nice to have the navigation and melee targeting separated - I remember of a Destination MFD-option in the original, where you could see the distance of your dest. You didn't erase your destination when targeting enemy ships. - when...
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    Quality Assurance Version 1.0

    In-Flight: - MAJOR BUG: I jumped from Pollux to Sherwood, and i suddenly found myself in the middle of the asteroid field, at a distance of ~250.000 from the jump point I've arrived at. When this occurs, I also lose more fuel than necessary for the trip - I've had more than two circles...
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    Quality Assurance Version 1.0

    On Base: - It is not clear how I can have my ship's systems repaired, and I don't know where I could check the condition of my ship - I don't know which part needs to be repaired, what is damaged beyond repair (OK, the parts that were there before but aren't there any more), and most...
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    Quality Assurance Version 1.0

    OK, here it comes, in 3 pieces :) The list contains a lot of smaller or bigger things, but I must add that I played v0.9 so maybe some of these are already fixed. I tried to make an order according to relevance in each category, and today I found a few other things that are not mentioned here.
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    Quality Assurance Version 1.0

    I am almost ready with my notes, but it became very large, it's 6 pages in the notepad... I still have to re-order them according to relevance. Should I post them on the forum, or should they be sent in a private message? Perhaps e-mail...
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