unit.cvs
jump_planet add a bfxm(obj shape) to line.
in system file you have to change it
\Vegastrike\Privateer\sectors\Gemini (examle is from troy.system)
orginal
<planet name="Jump_To_War" file="jump.png" alpha="ONE ONE" radius="256" gravity="0" x="10" y="16000" day="240"...
Please tell me how to change the obj of a jump point. I don't want it to be an orb. if its in the source code I will do it just need the info of where to go.
trying to remake the jump point and its not working
files of how it looks right now avail for those who can help
avi how i want it to look ->http://www.1webspace.biz/ack2000/index.html
Also is there anyway to change it from orb to be square or at actual objs like babylon 5 type jump...
ok ok I got the ship imported using polytrans converter (dont use habeware for max)
now It took me a while to find everything that need to be edit to get this ship in place.
At the moment my ship textures will not load. Do they load from the mtl?
Also my cockpit texture do not appear...
Start with errors application end game quits
end file of stderr.txt only last line of the file mention my ship.
Next To: Gemini/17-arFOUND MODIFICATION = test2 FOR PLAYER #0
Assumed exit on unit kassius(if not quitting, report error)
poly count is low on model
unit file just used...