G'mar System, Mission 2 (531.7)

Briefing Intro: (Movie Filename -- 1500.WVE)

CAG: We have entered a crucial time in this conflict. The good news is, thanks to Lieutenant Commander Finley's work, we are now able to jam the Alien comms so they can't call for help. However, it is imperative that all remnants of the Alien attack force be eliminated. Please check your mission profiles
ICIS Text:
{If G'mar 1 was succesful}
Due to our successful attack on the relay station's main array, alien contact with their primary fleet has been severed. The Midway is currently moving into position to block the H'rissith jump point and prevent enemy forces from sending a ship to warn their fleet. In order to assure that no enemy foces escape with a warning, your Alpha Wing will conduct a four-point patrol along this route. Seek out and destroy all enemy craft, being careful to eliminate any forces which attempt to flee. At NAV 3, you will perform a visual recon of the destroyed comm array and eliminate any remaining defenders at the station. When your patrol is complete you will return to the Midway.
{If G'mar 2 was a failure}
Due to our unsuccessful attack on the relay station's main arrays, the aliens may still be able to establish contact with their primary fleet. Although the Midway is still scrambling transmissions, our equipment is less than adequate, and the aliens could break through at any time. While continuing to block their communications, the Midway is also moving into position to block the H'rissith jump point and prevent enemy forces from sending a ship to warn their fleet. Your Alpha Wing will conduct a two-part mission. Patrol these NAV points, eliminating any and all alien vessels. Be certain that no ships are able to flee. At NAV 3, you will again attempt to cripple the primary communications equipment on the comm station, as well as eliminating any remaining defenders at the station. When your objectives are completed, return to the Midway.
Briefing Exit: (Movie Filename -- 1506.WVE)
CAG: Remember, if any Alien ships are allowed to escape, they could alert their main force that Confed reinforcements have entered this system. And we may not survive that. I want them hunted down, every single one. Do you read me!?
Everyone: Yes, Sir!
CAG: Very well. Dismissed.

Takeoff Scene: Panther (Movie Filename -- 2541.WVE)

[Fly Mission, G'mar 2 - Extermination]

[Midway]
<Midway> If we fail to eliminate any enemy stragglers, our element of surprise will be lost. Don't let a single one get away.

[Return to Midway, if you won]
<Midway> Looks like they weren't able to get word to their fleet. We'll be in good position to take on their main force now. Good work! You're cleared.

[Return to Midway, if you lost]
<Midway> If they were able to get word to their main fleet, we're in big trouble! You can land when you're ready, Lieutenant.

Landing Scene 1: (Movie Filename -- 1520.WVE)

{If you win G'mar 2}

CAG: Fine work, Casey. I want you to know I've decided to recommend you for the Confed Flying Cross.
Casey: Thank you very much, Sir.
CAG: Don't let it go to your head, Mister. Carry on.

{If you lose G'mar 2}
Generic

[Check Terminal]

Landing Scene 2: (Movie Filename -- 1525.WVE)

CAG: I'm concerned.
Maniac: You're concerned about my squadron?
CAG: Yes, I'm concerned!
Maniac: I'm concer...
CAG: Listen! Do you realize what's happening out there?
Maniac: Did you...
CAG: You're losing pilots right and left. Now listen. What is going on?


Always go to G'mar 3.