|All fighter sat Nav Point are at -1 Support.
: ''If there's a Nav Point that has to be defended, but don't have the numbers to do it, you might wan
2 KB (253 words) - 22:59, 29 July 2020
|Light destroyer, capital ship.<br>All friendly fighters at Nav Point are at +1 to attack. If destroyed, Kilrathi player loses 4 Power Points.
[[category:Wing Commander Collectible Trading Card Game Cards]]
985 bytes (129 words) - 18:05, 26 July 2020
|Light destroyer, capital ship.<br>All friendly fighters at Nav Point are at +1 to attack. If destroyed, Kilrathi player loses 4 Power Points.
[[category:Wing Commander Collectible Trading Card Game Cards]]
1 KB (142 words) - 23:03, 29 July 2020
...he five non-car-rier Nav Points, in any order. Place a counter at each Nav Point that the fight-er recons. Remove the counters if the chosen fighter is dest
...otherwise you can choose when to move your recon fighter to the final nav point whenever you want. It could easily take half a dozen turns to get into posi
2 KB (332 words) - 18:17, 26 July 2020
...he five non-car-rier Nav Points, in any order. Place a counter at each Nav Point that the fight-er recons. Remove the counters if the chosen fighter is dest
[[category:Wing Commander Collectible Trading Card Game Cards]]
1 KB (210 words) - 18:18, 26 July 2020
|Destroyer, capital ship.<br>All friendly fighters at Nav Point are at +1 to attack. If destroyed, Terran player loses 4 Power Points.
[[category:Wing Commander Collectible Trading Card Game Cards]]
1 KB (145 words) - 22:58, 29 July 2020
|1 Muster Point
|All fighter sat Nav Point are at -1 Maneuver.
2 KB (279 words) - 23:00, 29 July 2020
...fighter.<br><br>REQUIREMENTS: Enemy must have a Bloodfang fighter at a Nav Point. If com-bat against Bloodfang is successful, the fighter and any weapons ar
[[category:Wing Commander Collectible Trading Card Game Cards]]
1 KB (193 words) - 18:17, 26 July 2020
...fighter.<br><br>REQUIREMENTS: Enemy must have a Excalibur fighter at a Nav Point. If com-bat against Excalibur is successful, the fighter and any weapons ar
[[category:Wing Commander Collectible Trading Card Game Cards]]
1 KB (193 words) - 18:18, 26 July 2020
|Remove all modifier cards from this Nav Point. Capital ships removed in this fashion are not counted as destroyed.
[[category:Wing Commander Collectible Trading Card Game Cards]]
1 KB (209 words) - 03:35, 26 July 2020
...rds including two maneuver cards, ten battle damage cards and 10 nav point cards.
===Terran Cards===
3 KB (419 words) - 23:38, 7 August 2020
|1 Maneuver Point
...and a weak Arrow (basically a better fighter and a worse fighter) at a nav Point. The enemy has a Bloodfang with a decorated pilot and weapon system aboard
2 KB (265 words) - 03:34, 26 July 2020
|Remove all modifier cards in play. Capital ships so removed are not counted as destroyed.
...o put some modifiers out there but your opponent has already claimed a Nav Point. All of these strategies aren't the most common however, so be sure to cons
1 KB (220 words) - 18:53, 26 July 2020
|All friendly fighters at this Nav Point return to Ready Area.
[[category:Wing Commander Collectible Trading Card Game Cards]]
1 KB (209 words) - 03:32, 26 July 2020
|No Support may be added to attacks at this Nav Point by other side.
[[category:Wing Commander Collectible Trading Card Game Cards]]
1 KB (233 words) - 03:32, 26 July 2020
Q. Why are there duplicate Nav Points cards for both the Kilrathi and Terran
have those cards in both Terran and Kilrathi sets.
5 KB (934 words) - 23:01, 17 July 2020
...Wing Commander Collectible Trading Card Game]]. The set includes forty six cards, twenty four Terran and twenty two Kilrathi.
'''MANEUVER CARDS'''
5 KB (817 words) - 03:01, 26 July 2020
* Nav 1
* Nav 2
3 KB (433 words) - 00:34, 30 January 2011
Your fighters are attacked the moment you clear the navigation point. A pair of deadly-looking Dralthi IV swoop from their hiding place among t
# reducing the carrier and its fighters to the point where the enem can no longer carry on the battle, forcing the enemy to retr
42 KB (7,013 words) - 19:39, 27 July 2020
...ent cards including six luck cards, eight modifier cards and ten nav point cards.
===Terran Cards===
9 KB (1,369 words) - 05:17, 26 April 2021
The point where several streams flow together to form a new river. It's not a word yo
...s, but also one of human emotions. Our task was to capture that feeling in cards.
11 KB (1,813 words) - 18:00, 27 July 2020
|objectives = Go to Oxford, Nav 3
Meet with the ship Vulcan's Forge, at Oxford system, Nav 3, and escort it safely to Oxford.
8 KB (1,257 words) - 01:16, 4 March 2023
followup-to: rec.games.trading-cards.misc
newsgroups: rec.games.trading-cards.announce
60 KB (8,963 words) - 04:03, 27 July 2020
|objectives = Go to New Constantinople, Nav 5
!Nav 1
12 KB (1,819 words) - 01:47, 4 March 2023
...ommons, 50 uncommons, 50 commons and 11 nav points each. Ten of the eleven nav points are functionally identical but are printed on both card backs to ens
...he reverse side of each starter pack duplicates that faction's carrier nav point card because it is required for play.
53 KB (7,212 words) - 05:51, 4 July 2023
* Nav 1
* Nav 2
20 KB (3,425 words) - 21:59, 4 December 2011
Your system may be unstable at this point.
8.2 Video cards
45 KB (6,686 words) - 17:21, 27 April 2023
...everyone. Knight and Bossman are Alpha Wing...check for enemy fighters at Nav 2 and 3. Kilroy and Sabra are Beta Wing...
...our way to the starbase, the Claw will pass close to the asteroid field at Nav 1.
50 KB (8,120 words) - 23:42, 24 June 2023
"I wanted the film to start at the point where Blair and Maniac were just getting out of
The negotiations were tough and, as Moyer remembers, "There was one point during the
130 KB (21,867 words) - 08:02, 13 July 2011