...enemy must play the cards in the hand face-up, allowing you to look at the cards.<br><br>Tolwyn, GC<br>Admiral<br>Commanding
[[category:Wing Commander Collectible Trading Card Game Cards]]
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...enemy must play the cards in the hand face-up, allowing you to look at the cards.<br><br>Thrakhath<br>Prince of Kilrah
[[category:Wing Commander Collectible Trading Card Game Cards]]
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...sessions. The set includes twenty cards, ten Terran and ten Kilrathi. All cards are identical in function and there is no functional difference between the
==Cards==
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...y. If your opponent has no Secret Orders, you may immedi-ately look at the cards in your oppo-nent's hand.<br><br>Thrakhath<br>Prince of Kilrah
[[category:Wing Commander Collectible Trading Card Game Cards]]
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...BENEFIT: The Transport is now yours and is immediately deployed on any Nav Point. You receive points as indicated on the card. You do not lose points if Tra
[[category:Wing Commander Collectible Trading Card Game Cards]]
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...Wing Commander Collectible Trading Card Game]]. The set includes seventeen cards, eight Terran and nineteen Kilrathi.
'''NAV POINT MODIFIER CARDS'''
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...y. If your opponent has no Secret Orders, you may immedi-ately look at the cards in your oppo-nent's hand.<br><br>Tolwyn, GC<br>Admiral<br>Commanding
...d here. If you already think your opponent wont be entering the center Nav Point, then take a shot with this card, that is, if you're decided to use it in y
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|No additional maneuver or battled amage cards may be played at this Nav Point for this combat.
[[category:Wing Commander Collectible Trading Card Game Cards]]
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|No addiontlal maneuver or battle damage cards may be played at this Nav Point for this combat.
[[category:Wing Commander Collectible Trading Card Game Cards]]
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|Can be used to switch target fighters at a Nav Point during the maneuver phase.
[[category:Wing Commander Collectible Trading Card Game Cards]]
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|All friendly fighters at this Nav Point return to Ready Area.
[[category:Wing Commander Collectible Trading Card Game Cards]]
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|1 Medal Point, 4 Muster Points
|Cruiser, capital ship.<br>All friendly fighter at Nav Point are at +2 to attack. If destroyed, Terran player loses 6 Power Points.
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|1 Medal Point, 5 Muster Points
|Fighters may be launched directly to this Nav Point. If destroyed, Kilrathi player loses 8 Power Points.
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|Remove all modifier cards from one Nav Point. Capital ships removed in this fashion are not counted as destroyed.
[[category:Wing Commander Collectible Trading Card Game Cards]]
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|All fighter sat Nav Point are at -1 Defense.
[[category:Wing Commander Collectible Trading Card Game Cards]]
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|All fighter sat Nav Point are at -1 Defense.
[[category:Wing Commander Collectible Trading Card Game Cards]]
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...ve fighters immediately from the carrier Nav Point out to any adjacent Nav Point and then launch 2 ready fighter-s. May be played at any time '''except''' d
..., the prerequisites. You have to have fighters out and at your Carrier Nav Point and then you have to have fighters in your ready area (the equivalent of yo
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|No Support may be added to attacks at this Nav Point by other side.
[[category:Wing Commander Collectible Trading Card Game Cards]]
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|Destroyer, capital ship.<br>All friendly fighters at Nav Point are at +1 to attack. If destroyed, Terran player loses 4 Power Points.
...ttack, we're presented with a ship that sets +1 to all your craft at a Nav Point. For just three power points, that's a very enticing option.''
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|All fighter sat Nav Point are at +1 Defense.
[[category:Wing Commander Collectible Trading Card Game Cards]]
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|All fighter sat Nav Point are at +1 Defense.
[[category:Wing Commander Collectible Trading Card Game Cards]]
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...the [[Wing Commander Collectible Trading Card Game]]. The set includes ten cards, five Terran and five Kilrathi.
'''SECRET ORDER CARDS'''
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|1 Medal Point, 4 Muster Points
|Cruiser, capital ship.<br>All friendly fighter at Nav Point are at +2 to attack. If destroyed, Kilrathi player loses 6 Power Points.
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...BENEFIT: The Transport is now yours and is immediately deployed on any Nav Point. You receive points as indicated on the card. You do not lose points if Tra
[[category:Wing Commander Collectible Trading Card Game Cards]]
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|Play if 2 enemy fighters are in combat at this Nav Point. Affects one fighter only.
[[category:Wing Commander Collectible Trading Card Game Cards]]
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|Play if 2 enemy fighters are in combat at this Nav Point. Affects one fighter only.
[[category:Wing Commander Collectible Trading Card Game Cards]]
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|All fighter sat Nav Point are at -1 Support.
[[category:Wing Commander Collectible Trading Card Game Cards]]
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|Provides 1 additional Power Point during the draw phase. If destroyed, Terran player loses 3 Power Points.
!Muster Point
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|1 Muster Point
...Bomber with only a light escort or a small force that needs to hold a Nav Point. If you have no problem destroying ships as it is though, increased offense
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|All fighter sat Nav Point are at -1 Maneuver.
[[category:Wing Commander Collectible Trading Card Game Cards]]
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|All fighter sat Nav Point are at -1 Support.
: ''If there's a Nav Point that has to be defended, but don't have the numbers to do it, you might wan
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|Light destroyer, capital ship.<br>All friendly fighters at Nav Point are at +1 to attack. If destroyed, Kilrathi player loses 4 Power Points.
[[category:Wing Commander Collectible Trading Card Game Cards]]
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|Light destroyer, capital ship.<br>All friendly fighters at Nav Point are at +1 to attack. If destroyed, Kilrathi player loses 4 Power Points.
[[category:Wing Commander Collectible Trading Card Game Cards]]
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...he five non-car-rier Nav Points, in any order. Place a counter at each Nav Point that the fight-er recons. Remove the counters if the chosen fighter is dest
...otherwise you can choose when to move your recon fighter to the final nav point whenever you want. It could easily take half a dozen turns to get into posi
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...he five non-car-rier Nav Points, in any order. Place a counter at each Nav Point that the fight-er recons. Remove the counters if the chosen fighter is dest
[[category:Wing Commander Collectible Trading Card Game Cards]]
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|Destroyer, capital ship.<br>All friendly fighters at Nav Point are at +1 to attack. If destroyed, Terran player loses 4 Power Points.
[[category:Wing Commander Collectible Trading Card Game Cards]]
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|1 Muster Point
|All fighter sat Nav Point are at -1 Maneuver.
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...fighter.<br><br>REQUIREMENTS: Enemy must have a Bloodfang fighter at a Nav Point. If com-bat against Bloodfang is successful, the fighter and any weapons ar
[[category:Wing Commander Collectible Trading Card Game Cards]]
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...fighter.<br><br>REQUIREMENTS: Enemy must have a Excalibur fighter at a Nav Point. If com-bat against Excalibur is successful, the fighter and any weapons ar
[[category:Wing Commander Collectible Trading Card Game Cards]]
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|Remove all modifier cards from this Nav Point. Capital ships removed in this fashion are not counted as destroyed.
[[category:Wing Commander Collectible Trading Card Game Cards]]
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...rds including two maneuver cards, ten battle damage cards and 10 nav point cards.
===Terran Cards===
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|1 Maneuver Point
...and a weak Arrow (basically a better fighter and a worse fighter) at a nav Point. The enemy has a Bloodfang with a decorated pilot and weapon system aboard
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|Remove all modifier cards in play. Capital ships so removed are not counted as destroyed.
...o put some modifiers out there but your opponent has already claimed a Nav Point. All of these strategies aren't the most common however, so be sure to cons
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|All friendly fighters at this Nav Point return to Ready Area.
[[category:Wing Commander Collectible Trading Card Game Cards]]
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|No Support may be added to attacks at this Nav Point by other side.
[[category:Wing Commander Collectible Trading Card Game Cards]]
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Q. Why are there duplicate Nav Points cards for both the Kilrathi and Terran
have those cards in both Terran and Kilrathi sets.
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...Wing Commander Collectible Trading Card Game]]. The set includes forty six cards, twenty four Terran and twenty two Kilrathi.
'''MANEUVER CARDS'''
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* Nav 1
* Nav 2
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Your fighters are attacked the moment you clear the navigation point. A pair of deadly-looking Dralthi IV swoop from their hiding place among t
# reducing the carrier and its fighters to the point where the enem can no longer carry on the battle, forcing the enemy to retr
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...ent cards including six luck cards, eight modifier cards and ten nav point cards.
===Terran Cards===
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