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  • ...ting damage. Maneuvering Thrusters Destroyed is your plain simple Maneuver modifier. Most of your craft can play it, it's a good card to have in any deck.'' [[category:Wing Commander Collectible Trading Card Game Cards]]
    1 KB (199 words) - 18:45, 26 July 2020
  • |Remove all modifier cards from this Nav Point. Capital ships removed in this fashion are not counted [[category:Wing Commander Collectible Trading Card Game Cards]]
    1 KB (209 words) - 03:35, 26 July 2020
  • ...Transport ship.<BR>MBR>REQUIREMENTS: Enemy must have a Transport Nav Point Modifier at a Nav Point. If combat against Transport is suc-cessful, it is captured, [[category:Wing Commander Collectible Trading Card Game Cards]]
    1 KB (196 words) - 18:17, 26 July 2020
  • |Remove all modifier cards in play. Capital ships so removed are not counted as destroyed. [[category:Wing Commander Collectible Trading Card Game Cards]]
    1 KB (220 words) - 18:53, 26 July 2020
  • ...Transport ship.<BR>MBR>REQUIREMENTS: Enemy must have a Transport Nav Point Modifier at a Nav Point. If combat against Transport is suc-cessful, it is captured, [[category:Wing Commander Collectible Trading Card Game Cards]]
    2 KB (295 words) - 18:16, 26 July 2020
  • ...n [[Wing Commander III: Heart of the Tiger]]. The set includes six Longbow cards which have identical specifications. The [[Longbow Elite (card type)|Longbo ...Bombing of 2 however, you're going to need another strike craft or a stat modifier to make a good hit. The easiest thing would be to send in two Longbows, but
    2 KB (313 words) - 03:05, 26 July 2020
  • : ''I tend to shy away from cards with negative modifiers on them. In a default Longbow, you could use the +1 ...reason you'd use this card. Roll has a Card Rating of 1 and its only Stat Modifier is Attack +1. All the benefits of Sit-'n-Kick with none of the drawbacks.''
    2 KB (355 words) - 03:33, 26 July 2020
  • ...ent cards including six luck cards, eight modifier cards and ten nav point cards. ===Terran Cards===
    9 KB (1,369 words) - 05:17, 26 April 2021
  • ...by small fighters and medals). All cards except Maneuver and Battle Damage cards have mustering cost, though that cost may be zero. ...g a card into play, then sufficient crew, pilots, or other medal-producing cards must be "tapped" or turned sideways to indicate that they have been used fo
    42 KB (7,013 words) - 19:39, 27 July 2020
  • ...s, but also one of human emotions. Our task was to capture that feeling in cards. ...cards into play costs you by reducing your power points. The loss of those cards in battle causes additional losses to your power point total. Reducing an o
    11 KB (1,813 words) - 18:00, 27 July 2020
  • ...sists of 312 regular cards divided into two factions. Each faction has 156 cards further divided into 45 commons, 50 uncommons, 50 commons and 11 nav points ...oxes of twelve each, six Terran and six Kilrathi. Each starter includes 65 cards: 41 commons, 16 uncommons, 3 rares and 5 nav points. The reverse side of ea
    53 KB (7,212 words) - 05:51, 4 July 2023
  • followup-to: rec.games.trading-cards.misc newsgroups: rec.games.trading-cards.announce
    60 KB (8,963 words) - 04:03, 27 July 2020

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