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|[[Modifier (card type)|Modifier]]
...n your deck. If you see a need for this effect to last a long time, then a Modifier is for you. Otherwise, a simple "Shift in Battle" card will neutralize it.
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...Wing Commander Collectible Trading Card Game]]. The set includes seventeen cards, eight Terran and nineteen Kilrathi.
'''NAV POINT MODIFIER CARDS'''
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|[[Modifier (card type)|Modifier]]
...my can go around a modifiers unless you block off all routes with multiple cards.''
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{{Navbox Card/Modifier}}
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|Remove all modifier cards in play. Capital ships so removed are not counted as destroyed.
[[category:Wing Commander Collectible Trading Card Game Cards]]
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|[[Modifier (card type)|Modifier]]
...for more Points (Nav Points permitting). Remember it's like any other ship Modifier however. One per Nav Point, and the enemy can destroy it. All it takes to l
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|Remove all modifier cards from one Nav Point. Capital ships removed in this fashion are not counted a
[[category:Wing Commander Collectible Trading Card Game Cards]]
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| name = Navbox Card/Modifier
...Collectible Trading Card Game]]<br>[[Modifier (card type)|Modifier]] Type Cards
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: ''With all these cards that give a +1 Attack, we're presented with a ship that sets +1 to all your
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...ting damage. Maneuvering Thrusters Destroyed is your plain simple Maneuver modifier. Most of your craft can play it, it's a good card to have in any deck.''
[[category:Wing Commander Collectible Trading Card Game Cards]]
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|Remove all modifier cards from this Nav Point. Capital ships removed in this fashion are not counted
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...Transport ship.<BR>MBR>REQUIREMENTS: Enemy must have a Transport Nav Point Modifier at a Nav Point. If combat against Transport is suc-cessful, it is captured,
[[category:Wing Commander Collectible Trading Card Game Cards]]
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|Remove all modifier cards in play. Capital ships so removed are not counted as destroyed.
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...Transport ship.<BR>MBR>REQUIREMENTS: Enemy must have a Transport Nav Point Modifier at a Nav Point. If combat against Transport is suc-cessful, it is captured,
[[category:Wing Commander Collectible Trading Card Game Cards]]
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...n [[Wing Commander III: Heart of the Tiger]]. The set includes six Longbow cards which have identical specifications. The [[Longbow Elite (card type)|Longbo
...Bombing of 2 however, you're going to need another strike craft or a stat modifier to make a good hit. The easiest thing would be to send in two Longbows, but
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: ''I tend to shy away from cards with negative modifiers on them. In a default Longbow, you could use the +1
...reason you'd use this card. Roll has a Card Rating of 1 and its only Stat Modifier is Attack +1. All the benefits of Sit-'n-Kick with none of the drawbacks.''
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...ent cards including six luck cards, eight modifier cards and ten nav point cards.
===Terran Cards===
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...by small fighters and medals). All cards except Maneuver and Battle Damage cards have mustering cost, though that cost may be zero.
...g a card into play, then sufficient crew, pilots, or other medal-producing cards must be "tapped" or turned sideways to indicate that they have been used fo
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...s, but also one of human emotions. Our task was to capture that feeling in cards.
...cards into play costs you by reducing your power points. The loss of those cards in battle causes additional losses to your power point total. Reducing an o
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...sists of 312 regular cards divided into two factions. Each faction has 156 cards further divided into 45 commons, 50 uncommons, 50 commons and 11 nav points
...oxes of twelve each, six Terran and six Kilrathi. Each starter includes 65 cards: 41 commons, 16 uncommons, 3 rares and 5 nav points. The reverse side of ea
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followup-to: rec.games.trading-cards.misc
newsgroups: rec.games.trading-cards.announce
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