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Missions

A2a: Courage 40.6 - Straight On Out

Combat Summary

Primary Objectives Escort Cerberus to the jump point

Bonus ObjectiveEliminate 75% of alien fighters

Eliminate 75% of alien bombers

Your Ship "Black" Panther

Wingmen Maestro, Spyder, Zero

Other Friendly Ships: Cerberus

Briefing. An alien presence in this system has been confirmed. To maximize our chances of survival, we must reach the jump to Ella system. Failure will mean being trapped in this system by an unknown number of alien forces. Escort Cerberus to this point. Due to Alpha wing's quick action, we should be able to take a straight and fast path to the jump.

Alien Forces

NAV 1 - 3 Moray

4 Skate

NAV 2 -

Wave 1 2 Red Manta

2 Manta

2 Moray

3 Skate

Wave 2 2 Red Manta

2 Manta

4 Moray

2 Skate

NAV 3 - 2 Red Manta

6 Moray

 

Notes

  • The alien wings at NAV 1 aren't much to worry about. If they attack Cerberus, they can only harm its turrets, not its main components. Try not to take any damage here as the battle has only just begun.
  • At NAV 2 you will face a total of 19 fighters. Nine fighters start at a jump point, and nine more arrive when about five of the original fighters have been destroyed.
  • Remember to try to destroy any red Mantas before anything else. Your Cerberus can take a lot of damage in this mission, but luckily it doesn't carry over to the next mission.
  • If shooting down torpedoes is your style, be careful if you are trying to shoot them down from behind. If too many shots miss the torpedo and hit Cerberus, Confed ships will attack you.

Success/Failure

Success / Failure go to A3.