'Gameflow', at least in Wing Commander development, refers to the 'aboard ship' portions of the game -- where you travel around, click on movies, interact with menus and so forth. This document explains how the game handles those shipboard images -- how it knows what to display at what time (ie, Maniac in the background inviting the player for a cutscene versus an empty room).
These updates are thanks to John "Captain Johnny" Guentzel, who provided several CD image archives of material used by the Wing Commander Prophecy development team!
Gameflow Conversation Tracking
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Date: April 23, 1997