Today's Making the Game document is an organized list of desired sound effects for the game. No big revelations here... but it's always interesting to see the sheer amount of thought that needs to go into planning something that ultimately feels natural to the player. If you were asked to come up with sound effects for an entire game which doesn't exist yet, would you be able to think of things like a SWACS sonar ping?
These updates are thanks to John "Captain Johnny" Guentzel, who provided several CD image archives of material used by the Wing Commander Prophecy development team!
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Date: March 25, 1997