SG2 is an interesting take on the typical gauntlet - it's a gauntlet which must be fought in a particular sphere of space, limiting the players' overall maneuverability. It's a confusing concept for Wing Commander Prophecy, however interesting... but it would have worked great in Arena!
These updates are thanks to John "Captain Johnny" Guentzel, who provided several CD image archives of material used by the Wing Commander Prophecy development team!
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Date: May 2, 1997